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@sanghaibiraj sanghaibiraj commented Oct 12, 2025

Description

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Completed all incomplete functions in the homepage.dart file

Semver Changes

  • Patch (bug fix, no new features)
  • Minor (new features, no breaking changes)
  • Major (breaking changes)

Issues

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#1 #2 #3 #4 #5

Checklist

@ashutosh-7503 ashutosh-7503 requested a review from Copilot October 13, 2025 02:43
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Pull Request Overview

This pull request implements the core game mechanics for a Flappy Bird Flutter application by completing previously incomplete functions. The changes include game loop logic with physics-based bird movement, collision detection, and game state management.

  • Implemented game loop with timer-based updates and physics calculations
  • Added bird jumping mechanics and boundary collision detection
  • Implemented game reset functionality with state restoration

Reviewed Changes

Copilot reviewed 4 out of 5 changed files in this pull request and generated 3 comments.

File Description
lib/homepage.dart Implements complete game logic including physics, collision detection, and state management
.dart_tool/version Updates Flutter version from 3.32.7 to 3.35.6
.dart_tool/package_graph.json Updates dependency versions and reorders package entries
.dart_tool/package_config.json Updates package paths and versions to reflect new Flutter installation

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barrierx2 = barrierx1 + 1.5;
});

startGame();
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Calling startGame() at the end of resetGame() creates an infinite loop scenario. The resetGame() function should only reset the state without automatically starting a new game, as it's typically called when the player chooses to restart.

Suggested change
startGame();
// startGame(); // Removed to prevent automatic restart after reset

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initialPos = birdY;
});

const double gravity = -4.9;
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The gravity value of -4.9 appears to be a magic number. Consider defining this as a class-level constant with a descriptive name like 'GRAVITY_ACCELERATION' to improve code maintainability and make the physics parameters easily configurable.

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});

const double gravity = -4.9;
const double velocity = 2.8;
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The initial velocity value of 2.8 is a magic number. Consider defining this as a class-level constant with a descriptive name like 'INITIAL_VELOCITY' to improve code maintainability and make the physics parameters easily configurable.

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3 participants