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35 changes: 35 additions & 0 deletions Assets/GameOver.cs
Original file line number Diff line number Diff line change
Expand Up @@ -3,8 +3,43 @@

public class GameOverMenu : MonoBehaviour
{
[Tooltip("If set, this scene name will be loaded when Retry is pressed.")]
public string retrySceneName = "";

[Tooltip("Fallback build index to load when Retry is pressed. Use -1 to ignore.")]
public int retrySceneBuildIndex = -1;

[Tooltip("Optional PlayerPrefs key that stores the last played level build index. If set and present, it will be used as a fallback.")]
public string lastLevelPrefsKey = "LastLevelIndex";

public void Retry()
{
// 1) If scene name provided in inspector, load it
if (!string.IsNullOrEmpty(retrySceneName))
{
SceneManager.LoadScene(retrySceneName);
return;
}

// 2) If a valid build index is provided in inspector, load it
if (retrySceneBuildIndex >= 0)
{
SceneManager.LoadScene(retrySceneBuildIndex);
return;
}

// 3) If a PlayerPrefs key exists with last level index, use that
if (!string.IsNullOrEmpty(lastLevelPrefsKey) && PlayerPrefs.HasKey(lastLevelPrefsKey))
{
int idx = PlayerPrefs.GetInt(lastLevelPrefsKey, -1);
if (idx >= 0)
{
SceneManager.LoadScene(idx);
return;
}
}

// 4) Fallback to the previous hard-coded behaviour (scene index 1)
SceneManager.LoadScene(1);
}

Expand Down
16 changes: 15 additions & 1 deletion Assets/MainMenu.cs
Original file line number Diff line number Diff line change
Expand Up @@ -3,9 +3,23 @@

public class MainMenu : MonoBehaviour
{
[Tooltip("Name of the scene to open when Play is clicked. If empty, Build Index below will be used.")]
public string levelSelectSceneName = "Levels";

[Tooltip("Fallback build index to load if the scene name is empty or not set in Inspector.")]
public int levelSelectBuildIndex = 1;

// Called by the Play button on the main menu. By default it will open the Level Select scene.
public void PlayGame()
{
SceneManager.LoadScene(1);
if (!string.IsNullOrEmpty(levelSelectSceneName))
{
SceneManager.LoadScene(levelSelectSceneName);
}
else
{
SceneManager.LoadScene(levelSelectBuildIndex);
}
}

public void QuitGame()
Expand Down
143 changes: 143 additions & 0 deletions Assets/Materials/Skybox1.mat
Original file line number Diff line number Diff line change
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8 changes: 8 additions & 0 deletions Assets/Materials/Skybox1.mat.meta

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143 changes: 143 additions & 0 deletions Assets/Materials/Skybox2.mat
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8 changes: 8 additions & 0 deletions Assets/Materials/Skybox2.mat.meta

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