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feat: implemented powerdowns and trap#26

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PresenceOP-Coder wants to merge 1 commit intoOPCODE-Open-Spring-Fest:mainfrom
PresenceOP-Coder:powerdowns
Closed

feat: implemented powerdowns and trap#26
PresenceOP-Coder wants to merge 1 commit intoOPCODE-Open-Spring-Fest:mainfrom
PresenceOP-Coder:powerdowns

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@PresenceOP-Coder
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Description

This pull request enhances gameplay by adding Power-Ups and Traps with new effects for increased strategy and challenge.

Key updates include:

  • Added Red Gem Power-Up that temporarily increases player size and speed
  • Added Trap area (red zone) that deducts double health on contact
  • Implemented trap warning indicators in Level 2 to alert players before the trap
  • Ensured smooth integration with existing power-ups, HUD, and scoring system
  • Balanced effects for fair and engaging gameplay

Semver Changes

  • Patch (bug fix, no new features)
  • Minor (new features, no breaking changes)
  • Major (breaking changes)

Issues

Closes #17

Checklist

@Just-Here-TO-Code
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Good work there @PresenceOP-Coder
I came across a bug though in level 2, when the player enters the trap area, their health becomes zero but the level does not stop their, it continues and suddenly, the player is immune to all the obstacles, the player won't die. Please fix this bug.

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Add Power-Downs and Traps

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