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2 changes: 1 addition & 1 deletion .vscode/settings.json
Original file line number Diff line number Diff line change
Expand Up @@ -56,5 +56,5 @@
"temp/": true,
"Temp/": true
},
"dotnet.defaultSolution": "obstacle_dodge_game.slnx"
"dotnet.defaultSolution": "obstacle_dodge_game_MY.slnx"
}
9 changes: 6 additions & 3 deletions Assets/Scenes/Level1.unity
Original file line number Diff line number Diff line change
Expand Up @@ -3221,7 +3221,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 43df2eb6709cd364e9b5a2c4f66f2e7a, type: 3}
m_Name:
m_EditorClassIdentifier:
sceneIndexToLoad: 3
sceneIndexToLoad: 10
--- !u!1 &410087039
GameObject:
m_ObjectHideFlags: 0
Expand Down Expand Up @@ -11823,8 +11823,8 @@ Rigidbody:
m_GameObject: {fileID: 1166695311}
serializedVersion: 4
m_Mass: 1
m_Drag: 4
m_AngularDrag: 0.05
m_LinearDamping: 0
m_AngularDamping: 0.05
m_CenterOfMass: {x: 0, y: 0, z: 0}
m_InertiaTensor: {x: 1, y: 1, z: 1}
m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1}
Expand Down Expand Up @@ -11978,6 +11978,8 @@ TrailRenderer:
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_ForceMeshLod: -1
m_MeshLodSelectionBias: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
Expand All @@ -11999,6 +12001,7 @@ TrailRenderer:
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_GlobalIlluminationMeshLod: 0
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
Expand Down
5 changes: 4 additions & 1 deletion Assets/Scenes/Level2.unity
Original file line number Diff line number Diff line change
Expand Up @@ -8042,6 +8042,8 @@ TrailRenderer:
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_ForceMeshLod: -1
m_MeshLodSelectionBias: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
Expand All @@ -8063,6 +8065,7 @@ TrailRenderer:
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_GlobalIlluminationMeshLod: 0
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
Expand Down Expand Up @@ -10411,7 +10414,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 43df2eb6709cd364e9b5a2c4f66f2e7a, type: 3}
m_Name:
m_EditorClassIdentifier:
sceneIndexToLoad: 3
sceneIndexToLoad: 11
--- !u!65 &1199064412
BoxCollider:
m_ObjectHideFlags: 0
Expand Down
18 changes: 9 additions & 9 deletions Assets/Scenes/Levels.unity
Original file line number Diff line number Diff line change
Expand Up @@ -664,8 +664,8 @@ MonoBehaviour:
m_Calls:
- m_Target: {fileID: 812049365}
m_TargetAssemblyTypeName: LevelButtonHandler, Assembly-CSharp
m_MethodName: LoadLevel
m_Mode: 3
m_MethodName: LoadLeve2
m_Mode: 5
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
Expand Down Expand Up @@ -935,7 +935,7 @@ MonoBehaviour:
- m_Target: {fileID: 812049365}
m_TargetAssemblyTypeName: LevelButtonHandler, Assembly-CSharp
m_MethodName: LoadLevel
m_Mode: 3
m_Mode: 5
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
Expand Down Expand Up @@ -2470,8 +2470,8 @@ MonoBehaviour:
m_Calls:
- m_Target: {fileID: 812049365}
m_TargetAssemblyTypeName: LevelButtonHandler, Assembly-CSharp
m_MethodName: LoadLevel
m_Mode: 3
m_MethodName: LoadLeve5
m_Mode: 5
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
Expand Down Expand Up @@ -2813,8 +2813,8 @@ MonoBehaviour:
m_Calls:
- m_Target: {fileID: 812049365}
m_TargetAssemblyTypeName: LevelButtonHandler, Assembly-CSharp
m_MethodName: LoadLevel
m_Mode: 3
m_MethodName: LoadLeve3
m_Mode: 5
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
Expand Down Expand Up @@ -3602,8 +3602,8 @@ MonoBehaviour:
m_Calls:
- m_Target: {fileID: 812049365}
m_TargetAssemblyTypeName: LevelButtonHandler, Assembly-CSharp
m_MethodName: LoadLevel
m_Mode: 3
m_MethodName: LoadLeve4
m_Mode: 5
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
Expand Down
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