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"Save Cat": Telegram-bot, game ("Object-Oriented Programming", 2rd year, IV semester)

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OlesyaSokolova/SaveCat-Bot

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Save Cat: Telegram Bot

This project is a game: bot selects a word and says how many letters it consists of, then the user has to guess word letter by letter. User has several attempts. If he cannot guess the word, the cat falls into the water.

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"Save Cat": Telegram-bot, game ("Object-Oriented Programming", 2rd year, IV semester)

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