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@LiquidityC LiquidityC commented Apr 1, 2025

The release script will now attempt to checkout all things needed for
the build from the correct branch. It should also prevent releases from
dirty repositories.

Summary by CodeRabbit

  • Chore
    • Enhanced the release build process to ensure the latest code is used and that the working state is clean.
    • Improved build consistency by cleaning up old build directories before initiating new releases.
    • Added parameters for specifying the Git branch and build type for more flexible builds.

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coderabbitai bot commented Apr 1, 2025

Walkthrough

The pull request updates the scripts/build_steam_release.sh script to enhance its configurability by introducing optional parameters for the Git branch and build type. It includes commands to check out the specified branch, pull the latest changes, and update submodules. The script verifies if the repository is clean and clears existing build directories before creating new ones. The build commands now utilize the specified build type instead of a hardcoded value, allowing for more flexible build configurations.

Changes

File(s) Change Summary
scripts/build_steam_release.sh Added parameters for Git branch and build type; commands to checkout branch, pull latest changes, update submodules; checks for a clean repository; clears and creates build directories; updates build commands to use BUILD_TYPE variable.

Sequence Diagram(s)

sequenceDiagram
    participant U as User
    participant S as Build Script
    participant G as Git
    participant FS as File System

    U->>S: Execute build_steam_release.sh
    S->>G: Checkout specified branch
    S->>G: Pull latest changes
    S->>G: Update submodules recursively
    S->>G: Check repository status
    alt Repository not clean
        S->>U: Output error and exit (status 1)
    else Repository clean
        S->>FS: Remove existing Linux/Windows build directories
        S->>FS: Create new build directories
        S->>U: Proceed with build operations
    end
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Possibly related PRs

  • Build script update #108: Modifies scripts/build_steam_release.sh to enhance error handling for variable assignments, related to the configurability improvements in the main PR.
  • Updates to steam release script #107: Enhances scripts/build_steam_release.sh by introducing new variables and improving error handling, indicating a strong connection at the code level.

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Actionable comments posted: 0

🧹 Nitpick comments (1)
scripts/build_steam_release.sh (1)

51-55: Repository Cleanliness Check.
The script correctly verifies that the repository is clean before proceeding, helping to prevent accidental releases from a dirty state. For enhanced readability and POSIX best practices, consider using the -n test operator instead of ! -z. For example:

-if [ ! -z "$(git status --porcelain)" ]; then
+if [ -n "$(git status --porcelain)" ]; then
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Reviewing files that changed from the base of the PR and between 88f6310 and 29073b3.

📒 Files selected for processing (1)
  • scripts/build_steam_release.sh (1 hunks)
⏰ Context from checks skipped due to timeout of 90000ms (11)
  • GitHub Check: build (macos-latest, Debug, gcc)
  • GitHub Check: build (macos-latest, Release, gcc)
  • GitHub Check: build (macos-latest, Debug, clang)
  • GitHub Check: build (ubuntu-latest, Release, mingw-w64-gcc)
  • GitHub Check: build (ubuntu-latest, Debug, clang)
  • GitHub Check: build (ubuntu-latest, Release, clang)
  • GitHub Check: build (macos-latest, Release, clang)
  • GitHub Check: build (ubuntu-latest, Debug, mingw-w64-gcc)
  • GitHub Check: build (ubuntu-latest, Release, gcc)
  • GitHub Check: build (ubuntu-latest, Debug, gcc)
  • GitHub Check: Analyze (c-cpp)
🔇 Additional comments (2)
scripts/build_steam_release.sh (2)

46-50: Branch Checkout and Submodule Update.
The added commands ensure that the master branch is checked out and updated, and that submodules are initialized recursively. This helps guarantee that the build uses the latest code. However, consider that if there are local modifications, the checkout or pull might fail—even though later you check for a clean repository. You might want to add an early check for uncommitted changes prior to performing the checkout and pull.


56-59: Clearing Old Build Directories.
The removal of old Steam build content directories ensures that any stale artifacts are cleared out before creating new ones, which is essential for a consistent release package. This approach is solid and adheres to best practices.

@LiquidityC LiquidityC force-pushed the release_script_update branch 2 times, most recently from 1ade200 to c11e1a8 Compare April 2, 2025 08:01
The release script will now attempt to checkout all things needed for
the build from the correct branch. It should also prevent releases from
dirty repositories.
@LiquidityC LiquidityC enabled auto-merge (squash) April 2, 2025 08:02
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Actionable comments posted: 0

🧹 Nitpick comments (1)
scripts/build_steam_release.sh (1)

37-40: Optional Parameterization and Status Echo
The introduction of optional parameters (GIT_BRANCH defaulting to master and BUILD_TYPE defaulting to Release) increases the script’s configurability as intended. The accompanying echo message (line 40) clearly informs the user which branch and build type will be used.

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Review profile: CHILL
Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between 1ade200 and c11e1a8.

📒 Files selected for processing (1)
  • scripts/build_steam_release.sh (2 hunks)
⏰ Context from checks skipped due to timeout of 90000ms (11)
  • GitHub Check: build (macos-latest, Release, gcc)
  • GitHub Check: build (ubuntu-latest, Debug, clang)
  • GitHub Check: build (ubuntu-latest, Release, mingw-w64-gcc)
  • GitHub Check: build (macos-latest, Debug, clang)
  • GitHub Check: build (ubuntu-latest, Debug, mingw-w64-gcc)
  • GitHub Check: build (macos-latest, Debug, gcc)
  • GitHub Check: build (macos-latest, Release, clang)
  • GitHub Check: build (ubuntu-latest, Release, clang)
  • GitHub Check: build (ubuntu-latest, Debug, gcc)
  • GitHub Check: build (ubuntu-latest, Release, gcc)
  • GitHub Check: Analyze (c-cpp)
🔇 Additional comments (5)
scripts/build_steam_release.sh (5)

51-55: Branch Checkout and Submodules Update
This block checks out the specified branch, pulls the latest changes, and updates submodules recursively. Leveraging set -e ensures that any errors in these steps will abort the script immediately, aligning perfectly with the updated release process.


56-59: Repository Cleanliness Check
The added check using git status --porcelain successfully prevents the release process from proceeding if there are uncommitted changes. This ensures that releases are made only from a clean repository state, directly addressing one of the PR objectives.


61-64: Old Build Cleanup
Clearing out old build directories (for both Linux and Windows content) before initiating a new build is a solid enhancement. This cleanup helps avoid conflicts with stale artifacts and ensures a fresh build environment.


72-73: Dynamic Build Type Configuration for Linux
Replacing the hardcoded build type with the BUILD_TYPE variable in the Linux build configuration improves the script’s flexibility and supports multiple build configurations as required.


85-86: Dynamic Build Type Configuration for Windows
Similarly, using the BUILD_TYPE variable for the Windows build guarantees consistency across platforms and enhances the overall configurability of the build process.

@LiquidityC LiquidityC merged commit 2975b5d into dev Apr 2, 2025
13 checks passed
@LiquidityC LiquidityC deleted the release_script_update branch April 2, 2025 08:06
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2 participants