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@LiquidityC LiquidityC commented Oct 13, 2025

Summary by CodeRabbit

  • Bug Fixes

    • Prevents unintended sword animation from triggering immediately when using the Trip skill.
    • Ensures the Trip skill consistently displays the correct animation and tooltip.
  • Refactor

    • Centralized Trip skill initialization to include animation and tooltip setup, improving consistency and maintainability.

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coderabbitai bot commented Oct 13, 2025

Walkthrough

Trip skill initialization is refactored to encapsulate tooltip and animation setup within create_trip(Camera *). skill_create now calls create_trip(cam) for TRIP and no longer assigns the tooltip separately. The sword animation trigger in skill_trip was removed. Function signature of create_trip changed to accept a Camera pointer.

Changes

Cohort / File(s) Summary
Trip skill initialization refactor
src/skill.c
- Change create_trip signature: static Skill *create_trip(Camera *cam) (was static Skill *create_trip(void)).
- skill_create(TRIP) updated to create_trip(cam) and removed separate tooltip assignment.
- Moved Trip tooltip and animation construction into create_trip(cam).
- Removed immediate sword animation run in skill_trip.

Sequence Diagram(s)

sequenceDiagram
  autonumber
  actor Game
  participant SkillFactory as skill_create(t, cam)
  participant Trip as create_trip(cam)
  participant Anim as Animation
  participant UI as Tooltip

  Game->>SkillFactory: request TRIP skill with cam
  SkillFactory->>Trip: create_trip(cam)
  Note right of Trip: Internalize setup for Trip
  Trip->>Anim: init texture, frames, loop, sprite, clip, pivot
  Trip->>UI: tooltip_create(trip_tooltip, cam)
  Trip-->>SkillFactory: Skill{ animation, tooltip, ... }
  SkillFactory-->>Game: return Skill

  Note over Game,Trip: Previous flow removed: no direct sword animation run in skill_trip
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Estimated code review effort

🎯 2 (Simple) | ⏱️ ~10 minutes

Possibly related PRs

Poem

A hop and a flip, the Trip’s now neat,
Tooltips bloom where coders meet.
Animations bundled, tidy as hay,
No sword sprint on entry today.
I wiggle my whiskers, review complete—
Refactors make burrows so sweet! 🐇✨

Pre-merge checks and finishing touches

❌ Failed checks (1 warning)
Check name Status Explanation Resolution
Docstring Coverage ⚠️ Warning Docstring coverage is 0.00% which is insufficient. The required threshold is 80.00%. You can run @coderabbitai generate docstrings to improve docstring coverage.
✅ Passed checks (2 passed)
Check name Status Explanation
Description Check ✅ Passed Check skipped - CodeRabbit’s high-level summary is enabled.
Title Check ✅ Passed The pull request title clearly and concisely describes the main change—adding a new animation for the Trip skill—which directly aligns with the code modifications in skill.c and the stated objectives.
✨ Finishing touches
  • 📝 Generate docstrings
🧪 Generate unit tests (beta)
  • Create PR with unit tests
  • Post copyable unit tests in a comment
  • Commit unit tests in branch add_trip_animation

📜 Recent review details

Configuration used: CodeRabbit UI

Review profile: CHILL

Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between 5f94006 and 1fda825.

⛔ Files ignored due to path filters (1)
  • assets/Extras/Trip.png is excluded by !**/*.png
📒 Files selected for processing (1)
  • src/skill.c (3 hunks)
🧰 Additional context used
🧬 Code graph analysis (1)
src/skill.c (2)
src/tooltip.c (1)
  • tooltip_create (122-129)
src/animation.c (3)
  • animation_create (25-37)
  • animation_load_texture (39-43)
  • animation_set_frames (88-94)
⏰ Context from checks skipped due to timeout of 90000ms. You can increase the timeout in your CodeRabbit configuration to a maximum of 15 minutes (900000ms). (7)
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🔇 Additional comments (3)
src/skill.c (3)

659-659: Function signature updated to support encapsulation.

The signature change enables tooltip and animation creation within create_trip, consistent with similar skills like create_bash and create_flurry.


1158-1158: LGTM! Call site correctly updated.

The call to create_trip(cam) is now consistent with other skills that encapsulate their tooltip and animation setup (e.g., BASH, FLURRY).


674-692: Verify sprite sheet dimensions

Run the following to confirm the sheet is at least 256×32 pixels:

file assets/Extras/Trip.png

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@LiquidityC LiquidityC merged commit f2dac6f into dev Oct 13, 2025
10 checks passed
@LiquidityC LiquidityC deleted the add_trip_animation branch October 13, 2025 07:20
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2 participants