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Sets the default C version to C99
Re-worked controller handling
The controller handling has been improved to allow for a more
seamless connect/disconnect experience. Controllers are now loaded
(if rezognized) when they are connected rather then at game boot.
The tooltip system has been re-written to allow for loading 3 types
of tooltips in one sitting. One for each controller type. The cost
is some extra sprite memory. But in all fairness this is not a
massiv impact on the game.
This change introduced the `typedef struct tooltip Tooltip` as well
as `enum GamepadType`.
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Switches from SDL2 to SDL3