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New Item : Bronze scale #2224
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New Item : Bronze scale #2224
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Instead of making an exception for Water Temple entrance, why not move the spawn point so you wouldn't be in the water, and also change the IDs of the polygons at the edge going up the exit so you don't even need to go into the water to exit Water Temple? Or, maybe even add Ruto at the beginning, and if you talk to Ruto she asks "Do you want to leave the temple?" and if you say yes, you spawn outside the Temple (or on Lake Hylia warp pad if it would put you in Lake Hylia)? |
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I'd rather not modify the game scenes directly, i feel like that should be a last resort solution. |
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Hi! I'm the one that made this for Ship.
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leaving bombchu bowling or other areas that affect the B button will put a stick on B. Just throwing it out there that if ER is not addressed with this such as having bowling in water temple then leaving but without bronze scale you would have temp B. |
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Hi, sorry for taking so long to reply, i was waiting for a logic review and ended up never going back to the PR until now. As for the water temple entrance, i don't think we have a good way of kicking the player out to the previous entrance, at least not the way i've implemented it. I think this is the same logically though? |
It's not as you can, for example, get to morpha (in glitched logic) without ever touching any water other than the one at the entrance. |
Advanced logic is going to be special but it's really funny you responded now as I just reached out to Kirox yesterday about this too :D I think the hurdle was getting more eyes on it to help playtesting. I havent fully played out how it works in ship but I know there are some weirdness issues with bronze scale and water temple -- lake hylia in general. |
And that is why you don't let me write logic lol, good point. |
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While the changes may be useful for debugging stuff in this PR, actually submitting them should probably be in a different PR later. Assuming it was even pushed to this branch on purpose. |
i'm currently working with Shiro on updating the logic for bronze scale, but since she's using the debug menu i'm taking the occasion to improve it with her remarks. |
Inspired by SoH's implementation.
This draft PR requires some help for logic and testing in general. All help appreciated !
This adds a new first progressive scale in the item pool : the bronze scale. Until the player finds it, Link will automatically respawn if he goes fully in water, unless Iron Boots are put on.
The respawn will be at the last entrance, unless that entrance is underwater. All of these have been special cased to have a respawn nearby on a safe place to avoid softlocks.
Water Temple has two special cases :
The respawns don't lose any health, to make it play nice with high damage multiplier setting.
On the UI side, i added a 0 on the scale on the file select screen if the bronze scale setting is on and the player has no scale.
This would maybe also need a marker in the equipment pause screen. Not sure.
Logic has been implemented as best as i could, but that's the part where this PR needs the most help with.