Logic support for “Invisible Chests” setting#2420
Logic support for “Invisible Chests” setting#2420fenhl wants to merge 3 commits intoOoTRandomizer:Devfrom
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There's a logic bug here affecting "Dodongos Cavern GS Alcove Above Stairs". Can you figure it out? |
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MQ Fire Fairy Pot isn't right. If the pot's not shuffled, you should be able to hookshot up and then get the fairy without being able to see the chest. You gotta change it so that jumping up is its own section, hookshot or trick, and then the pot not being shuffled can be an alternative to being able to see and hookshot the chest. You can longshot that forest GS from below. High balonies to falling ceiling room I think goes through the chest if you don't have longshot or hovers plus a different trick... I'm gonna stop there. I dunno, this is a pretty big overhaul actually, so it'd require actually going in and taking a look around to get it right. |
Based on an old draft by @Maplesstar but updated for latest Dev and with the logic changes for chest locations moved to Python code, similar to how wallet requirements for shop locations and “Nighttime Skulltulas Expect Sun's Song” work. Still need to:
Closes #1601.