Fix Starting Health in SaveContext #2515
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Fixes #2514
After a discussion in #dev-bug-reports (thanks @flagrama @GSKirox, @aofengen) we've uncovered the issue where starting health was miscalcuated due to a bug in determining how much health to add relative to the number of currently collected heart pieces in save context. This change corrects this miscalcuation, while also updating the mask value to mirror decomp
Testing
Rolled a few seeds with a bunch of starting health items, both Pieces of Heart and Heart Containers, and observed the health value written to save context during generation. Also tested in-game to make sure the correct health value was written.