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10 changes: 9 additions & 1 deletion OpenDreamClient/Rendering/DreamViewOverlay.cs
Original file line number Diff line number Diff line change
Expand Up @@ -672,8 +672,16 @@ private void CollectVisibleSprites(ViewAlgorithm.Tile?[,] tiles, EntityUid gridU
if (sprite.ScreenLocation.MapControl != null) // Don't render screen objects meant for other map controls
continue;

Vector2 position = sprite.ScreenLocation.GetViewPosition(worldAABB.BottomLeft, _interfaceManager.View, EyeManager.PixelsPerMeter);
Vector2 iconSize = sprite.Icon.DMI == null ? Vector2.Zero : sprite.Icon.DMI.IconSize / (float)EyeManager.PixelsPerMeter;
Interface.Descriptors.ControlDescriptorMap mapDescriptor = (Interface.Descriptors.ControlDescriptorMap) _interfaceManager.DefaultMap.ElementDescriptor;

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Dereference of a possibly null reference.

Dereference of a possibly null reference
var viewport = _interfaceManager.DefaultMap.Viewport;
float mapZoom = mapDescriptor.IconSize.Value != 0 ? EyeManager.PixelsPerMeter / (float) mapDescriptor.IconSize.Value : 1;

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Type cast is redundant
// Limit the viewport drawbox just to what's visible on-screen.
var drawBox = viewport.GetDrawBox().Intersection(_interfaceManager.DefaultMap.Viewport.GlobalPixelRect.Intersection(_interfaceManager.DefaultMap.UIElement.GlobalPixelRect) ?? UIBox2i.FromDimensions(0, 0, 0, 0)) ?? UIBox2i.FromDimensions(0, 0, 0, 0);
Vector2 viewportTileSize = Vector2.Min(drawBox.Size, viewport.Size) * mapZoom / (float)EyeManager.PixelsPerMeter;

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// WorldAABB.BottomLeft is offscreen, so instead we use drawBox to get the onscreen component.
MapCoordinates viewOffset = viewport.ScreenToMap(drawBox.BottomLeft);
Vector2 position = sprite.ScreenLocation.GetViewPosition(viewOffset.Position, _interfaceManager.View, EyeManager.PixelsPerMeter, iconSize, viewportTileSize);
for (int x = 0; x < sprite.ScreenLocation.RepeatX; x++) {
for (int y = 0; y < sprite.ScreenLocation.RepeatY; y++) {
tValue = 0;
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57 changes: 41 additions & 16 deletions OpenDreamShared/Dream/ScreenLocation.cs
Original file line number Diff line number Diff line change
Expand Up @@ -6,19 +6,24 @@
using System.Linq;
using System.Text;
using Robust.Shared.Log;
using Robust.Shared.Maths;

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Redundant using directive

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namespace OpenDreamShared.Dream;

public enum HorizontalAnchor {
Left,
Center,
Right
Right,
West,
East
}

public enum VerticalAnchor {
Bottom,
Center,
Top
Top,
South,
North
}

[Serializable, NetSerializable]
Expand Down Expand Up @@ -66,20 +71,24 @@ public ScreenLocation(string screenLocation) {
ParseScreenLoc(screenLocation);
}

public Vector2 GetViewPosition(Vector2 viewOffset, ViewRange view, float iconSize) {
float x = (X + PixelOffsetX / iconSize);
public Vector2 GetViewPosition(Vector2 viewOffset, ViewRange view, float worldIconSize, Vector2 spriteIconSize, Vector2 controlSize) {
float x = (X + PixelOffsetX / worldIconSize);
x += HorizontalAnchor switch {
HorizontalAnchor.Left => 0,
HorizontalAnchor.Center => view.CenterX,
HorizontalAnchor.Right => view.Width - 1,
HorizontalAnchor.Left => spriteIconSize.X - 1,
HorizontalAnchor.West => 0,
HorizontalAnchor.Center => controlSize.X / 2,
HorizontalAnchor.East => view.Width - 1,
HorizontalAnchor.Right => controlSize.X - spriteIconSize.X,
_ => throw new Exception($"Invalid horizontal anchor {HorizontalAnchor}")
};

float y = (Y + PixelOffsetY / iconSize);
float y = (Y + PixelOffsetY / worldIconSize);
y += VerticalAnchor switch {
VerticalAnchor.Bottom => 0,
VerticalAnchor.Center => view.CenterY,
VerticalAnchor.Top => view.Height - 1,
VerticalAnchor.Bottom => spriteIconSize.Y - 1,
VerticalAnchor.South => 0,
VerticalAnchor.Center => controlSize.Y / 2,
VerticalAnchor.North => view.Height - 1,
VerticalAnchor.Top => controlSize.Y - spriteIconSize.Y,
_ => throw new Exception($"Invalid vertical anchor {VerticalAnchor}")
};

Expand Down Expand Up @@ -121,10 +130,14 @@ private void ParseScreenLoc(string screenLoc) {

(HorizontalAnchor, VerticalAnchor) = coordinateSplit[0].Trim() switch {
"CENTER" => (HorizontalAnchor.Center, VerticalAnchor.Center),
"NORTHWEST" or "TOPLEFT" => (HorizontalAnchor.Left, VerticalAnchor.Top),
"NORTHEAST" or "TOPRIGHT" => (HorizontalAnchor.Right, VerticalAnchor.Top),
"SOUTHWEST" or "BOTTOMLEFT" => (HorizontalAnchor.Left, VerticalAnchor.Bottom),
"SOUTHEAST" or "BOTTOMRIGHT" => (HorizontalAnchor.Right, VerticalAnchor.Bottom),
"NORTHWEST" => (HorizontalAnchor.West, VerticalAnchor.North),
"TOPLEFT" => (HorizontalAnchor.Left, VerticalAnchor.Top),
"NORTHEAST" => (HorizontalAnchor.East, VerticalAnchor.North),
"TOPRIGHT" => (HorizontalAnchor.Right, VerticalAnchor.Top),
"SOUTHWEST" => (HorizontalAnchor.West, VerticalAnchor.South),
"BOTTOMLEFT" => (HorizontalAnchor.Left, VerticalAnchor.Bottom),
"SOUTHEAST" => (HorizontalAnchor.East, VerticalAnchor.South),
"BOTTOMRIGHT" => (HorizontalAnchor.Right, VerticalAnchor.Bottom),
_ => throw new Exception($"Invalid screen_loc {screenLoc}")
};

Expand Down Expand Up @@ -193,23 +206,35 @@ private bool ParseScreenLocCoordinate(string coordinate, bool isHorizontal) {

break;
case "WEST":
case "LEFT":
// Yes, this sets the horizontal anchor regardless of the isHorizontal arg.
// Every macro sets their respective axis regardless of which coordinate it's in
HorizontalAnchor = HorizontalAnchor.West;
settingHorizontal = true;
break;
case "LEFT":
HorizontalAnchor = HorizontalAnchor.Left;
settingHorizontal = true;
break;
case "EAST":
HorizontalAnchor = HorizontalAnchor.East;
settingHorizontal = true;
break;
case "RIGHT":
HorizontalAnchor = HorizontalAnchor.Right;
settingHorizontal = true;
break;
case "NORTH":
VerticalAnchor = VerticalAnchor.North;
settingHorizontal = false;
break;
case "TOP":
VerticalAnchor = VerticalAnchor.Top;
settingHorizontal = false;
break;
case "SOUTH":
VerticalAnchor = VerticalAnchor.South;
settingHorizontal = false;
break;
case "BOTTOM":
VerticalAnchor = VerticalAnchor.Bottom;
settingHorizontal = false;
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