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Object Editor 3.0.0

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@LeftofZen LeftofZen released this 29 Aug 16:17
· 396 commits to master since this release

What's Changed

What were all the rumours about? What is the big feature that's been teased? The big feature for 3.0.0 is an online object service/repository! You can now browse (almost) every object we know about and download them. This has long been a core issue with modding Locomotion - How do you find dat files? Where do you find them? Will they work? Those first 2 issues are solved with the object service, which is accessed through the new Online tab in the editor.

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Such a big feature deserved a major version change under the semantic versioning, rules, and the object indexes made locally by the 3.* editor are incompatible with the 2.* versions in any case. The editor should automatically reindex them when you open them, but if it doesn't or something doesn't work, please report it either here on github or in the #object-editor channel on discord.

The hex viewer has been reintroduced as per the old winforms version of the editor. It's basic and probably won't be upgraded too much since other dedicated and better hex viewers exist, and rumour has it (what is it with rumours lately...) that a new object format is in development that doesn't involve data being written as specific byte locations, meaning a hex editor won't be needed in the near future anyways (except unless you want to look at old dat files in a bad hex viewer for some reason).

Note there are a couple of minor bugs that will be fixed soon, but they aren't breaking functionality so I'm releasing as-is to get it out of the way so I can progress to adding more features.

Technical details

If you like technical details, check out the rudimentary documentation.

Full Changelog: 2.3.0...3.0.0