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ObjectEditor 3.9.0

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@LeftofZen LeftofZen released this 08 Dec 14:29
· 239 commits to master since this release

What's Changed

  • Fixed a couple of issues with async tasks making the UI unusable/incorrect, by @LeftofZen in 793c456
  • Added a Delete button to local object views, allowing them to be deleted from disk. Note: there is no confirmation dialogue box for this! I'll add one in future, but you've been warned! Requested by Discord user EmperorDarthSidious. By @LeftofZen in 70e81c5
  • Allow saving objects as Vanilla. This technically shouldn't be allowed but it works around an annoying DAT requirement where dependent objects need checksums if linking to a custom object, which proliferates duplicate objects like the TRACKST.dat issue. You'll need to toggle this on in the settings first though. I'm sorry in advance @duncanspumpkin. By @LeftofZen in #142
  • Fix multiple issues with vehicle sounds not saving correctly. This was only possible by Discord user BigSauce reporting these and debugging with me - thanks!

Viewmodels

As mentioned in https://github.com/OpenLoco/ObjectEditor/releases/tag/3.8.0, Viewmodels are how the UI interacts with the actual data for DAT objects. Long story short - I've implemented the last of the necessary ones! This means all object types should be able to have all fields edited! In this release the specific viewmodels added were:

Full Changelog: 3.8.1...3..9.0

Future

I figured a "what's in the pipeline" section could be interesting to a few people, so here are the things that have all been worked on recently but are not yet complete - may or may not make it into the next release:

Better dependent object support:

  • Copying lists of dependent objects between regions/scenarios/saves, and populating them from a folder of objects (#145, #146)
  • Show better info for them in UI (#140)
  • Better search/edit/find (#146

Object service

  • Full scenario support (upload/download) (#111)
  • Allow editing of data in the service (so people can start updating tags, adding metadata, etc)
  • To facilitate this, adding 'user accounts' so people can 'register' as authors/editors. We don't want any old person to be able to edit this data

Misc

  • Object encoding - currently the editor only saves objects in "no encoding" format, which makes them bigger in filesize and also not binary-equal with the original object, so it is very hard to write unit tests to check if the load/save works correctly. Adding in the encoding methods and g1 encoding will mean the editor can save objects as binary-equal to vanilla ones, making testing easier and file size smaller.