Object Editor 4.3.0
What's Changed
- Fix GearboxMotorSound in Vehicle objects from having wrong offsets in DAT file saving, which resulted in corrupted files, by @LeftofZen in 0a0b908
- Use JSON a bit more by @spacek531 in #177
- Image table model by @LeftofZen in #178
- Name some Bridge object properties, by @LeftofZen in 3eca328, 52df7e0
- Hide 'None' values for flags attributes, by @LeftofZen in aff90c0, fa00913
- Make a basic but simple UI for pillar flags in Bridge objects, by @LeftofZen in dcb78cb
- Set Competitors unk variables as flags, by @LeftofZen in 1946c8b
- Add a dedicated viewmodel for Wall objects, by @LeftofZen in 76676ac
- More consistent naming of the 'compatible' objects for tracks, roads, stations, bridges, by @LeftofZen in 4a57928
- Display the hex representation of the checksum from the object header, by @LeftofZen in 53ebfa8
- Remove a debug file used for development, that caused a crash when the editor was opened from admin locations such as 'Program Files', by @LeftofZen in 60506da
Full Changelog: 4.2.6...4.3.0