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@xiaoxustudio xiaoxustudio commented Jan 3, 2026

重命名pr #763 新增的属性

LineHeight -> Line_height

和其他配置属性统一格式

对应文档 OpenWebGAL/WebGAL_Doc#75

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Summary of Changes

Hello @xiaoxustudio, I'm Gemini Code Assist1! I'm currently reviewing this pull request and will post my feedback shortly. In the meantime, here's a summary to help you and other reviewers quickly get up to speed!

此拉取请求旨在标准化新引入属性的命名约定。具体来说,它将 LineHeight 重命名为 Line_height,以确保应用程序配置属性之间的一致性,从而提高代码的可读性和可维护性。

Highlights

  • 属性重命名: 将 userDataState.globalGameVar 中的 LineHeight 属性重命名为 Line_height,以与其他配置属性的命名格式保持一致。

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Code Review

你好,感谢你的贡献!本次 PR 主要是将 LineHeight 重命名为 Line_height 以统一命名规范。这个修改是正确的。

此外,我发现了一个相关的潜在问题并提出了修复建议:在获取行高的逻辑中,当前实现会错误地处理 0 这个可能有效的行高值。请查看我的具体评论以了解详情和建议的修改方案。

const userDataState = useSelector((state: RootState) => state.userData);
const lineHeightValue = textSizeState === textSize.medium ? 2.2 : 2;
const textLineHeight = userDataState.globalGameVar.LineHeight;
const textLineHeight = userDataState.globalGameVar.Line_height;

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medium

在修改此行的同时,我注意到下一行(193行)可能存在一个潜在问题。当 Line_height 的值为 0 时,textLineHeight ? ... 的判断会为 false,导致回退到默认值 lineHeightValue。然而,0 可能是用户有意设置的有效行高值。为了正确处理这种情况,建议将第193行的判断条件修改为 textLineHeight != null

建议修改为:

const finalTextLineHeight = textLineHeight != null ? Number(textLineHeight) : lineHeightValue;

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