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feat: improve icon creator #461
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Summary of Changes
Hello @nini22P, I'm Gemini Code Assist1! I'm currently reviewing this pull request and will post my feedback shortly. In the meantime, here's a summary to help you and other reviewers quickly get up to speed!
I've implemented a significant refactor of the icon creation feature to boost its performance and efficiency. The primary goal was to accelerate the icon generation and saving process, making it a smoother experience for users. This was achieved by upgrading the underlying image processing library and overhauling the entire icon generation and upload workflow. The changes ensure that icons are created and saved faster, with improved visual fidelity.
Highlights
- Performance Improvement and Library Swap: I've refactored the icon creation process to significantly improve generation speed. This involved replacing the custom
png2icojsutility with the more efficientimg2icolibrary, streamlining how ICO files are created. - Refactored Icon Generation Pipeline: The core logic for generating icons has been rewritten. Instead of separate clipping and resizing steps, I've introduced
clipToCanvasandresizeCanvasToBlobfunctions, which are integrated into a newgenerateAllIconspipeline. This new approach handles image manipulation more effectively and prepares files for upload. - Improved Image Quality: I've enhanced the visual quality of the generated icons by enabling
imageSmoothingEnabledand settingimageSmoothingQualityto 'high' on all relevant canvas contexts. This ensures that scaled and clipped images appear smoother and more professional. - Optimized Icon Saving Process: The icon saving mechanism has been optimized. The
handleSavefunction now intelligently groups generated files by their target directories and utilizesPromise.allto upload them concurrently. This parallel processing drastically reduces the time it takes to save all the different icon formats.
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Code Review
This pull request significantly improves the icon creation process by refactoring the generation logic and replacing img2icojs with the more performant img2ico library. The code is now more efficient, generating and uploading icons in parallel. I've provided a few suggestions to further enhance efficiency, robustness, and maintainability.
| const croppedIconCanvas = document.createElement('canvas'); | ||
| croppedIconCanvas.width = clippedWidth; | ||
| croppedIconCanvas.height = clippedHeight; | ||
| const ctx = croppedIconCanvas.getContext('2d')!; |
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Using non-null assertions (!) for getContext('2d') can make the code less robust. While it's unlikely for getContext to return null on a newly created canvas, it's safer to perform an explicit null check and handle the potential failure gracefully, as was done in the previous implementation. This would prevent potential runtime errors.
This also applies to other getContext('2d')! calls on lines 414, 437, and 460.
const ctx = croppedIconCanvas.getContext('2d');
if (!ctx) {
throw new Error('Failed to get 2D context from croppedIconCanvas');
}| const fileCreationPromises = { | ||
| // Web | ||
| 'web/favicon.ico': Promise.resolve(icoBlob), | ||
| 'web/apple-touch-icon.png': resizeCanvasToBlob(webIconCanvas, 180), | ||
| 'web/icon-192.png': resizeCanvasToBlob(webIconCanvas, 192), | ||
| 'web/icon-192-maskable.png': resizeCanvasToBlob(maskableCanvas, 192), | ||
| 'web/icon-512.png': resizeCanvasToBlob(webIconCanvas, 512), | ||
| 'web/icon-512-maskable.png': resizeCanvasToBlob(maskableCanvas, 512), | ||
| // Electron | ||
| 'electron/icon.ico': Promise.resolve(icoBlob), | ||
| // Android | ||
| 'android/ic_launcher-playstore.png': resizeCanvasToBlob(compositeCanvas, 512), | ||
| 'android/mipmap-xxxhdpi/ic_launcher.webp': resizeCanvasToBlob(androidLegacyCanvas, 192, 'webp'), | ||
| 'android/mipmap-xxxhdpi/ic_launcher_round.webp': resizeCanvasToBlob(androidRoundCanvas, 192, 'webp'), | ||
| 'android/mipmap-xxxhdpi/ic_launcher_foreground.webp': resizeCanvasToBlob(androidForegroundCanvas, 432, 'webp'), | ||
| 'android/mipmap-xxxhdpi/ic_launcher_background.webp': resizeCanvasToBlob(androidBackgroundCanvas, 432, 'webp'), | ||
| 'android/mipmap-xxhdpi/ic_launcher.webp': resizeCanvasToBlob(androidLegacyCanvas, 144, 'webp'), | ||
| 'android/mipmap-xxhdpi/ic_launcher_round.webp': resizeCanvasToBlob(androidRoundCanvas, 144, 'webp'), | ||
| 'android/mipmap-xxhdpi/ic_launcher_foreground.webp': resizeCanvasToBlob(androidForegroundCanvas, 324, 'webp'), | ||
| 'android/mipmap-xxhdpi/ic_launcher_background.webp': resizeCanvasToBlob(androidBackgroundCanvas, 324, 'webp'), | ||
| 'android/mipmap-xhdpi/ic_launcher.webp': resizeCanvasToBlob(androidLegacyCanvas, 96, 'webp'), | ||
| 'android/mipmap-xhdpi/ic_launcher_round.webp': resizeCanvasToBlob(androidRoundCanvas, 96, 'webp'), | ||
| 'android/mipmap-xhdpi/ic_launcher_foreground.webp': resizeCanvasToBlob(androidForegroundCanvas, 216, 'webp'), | ||
| 'android/mipmap-xhdpi/ic_launcher_background.webp': resizeCanvasToBlob(androidBackgroundCanvas, 216, 'webp'), | ||
| 'android/mipmap-hdpi/ic_launcher.webp': resizeCanvasToBlob(androidLegacyCanvas, 72, 'webp'), | ||
| 'android/mipmap-hdpi/ic_launcher_round.webp': resizeCanvasToBlob(androidRoundCanvas, 72, 'webp'), | ||
| 'android/mipmap-hdpi/ic_launcher_foreground.webp': resizeCanvasToBlob(androidForegroundCanvas, 162, 'webp'), | ||
| 'android/mipmap-hdpi/ic_launcher_background.webp': resizeCanvasToBlob(androidBackgroundCanvas, 162, 'webp'), | ||
| 'android/mipmap-mdpi/ic_launcher.webp': resizeCanvasToBlob(androidLegacyCanvas, 48, 'webp'), | ||
| 'android/mipmap-mdpi/ic_launcher_round.webp': resizeCanvasToBlob(androidRoundCanvas, 48, 'webp'), | ||
| 'android/mipmap-mdpi/ic_launcher_foreground.webp': resizeCanvasToBlob(androidForegroundCanvas, 108, 'webp'), | ||
| 'android/mipmap-mdpi/ic_launcher_background.webp': resizeCanvasToBlob(androidBackgroundCanvas, 108, 'webp'), | ||
| }; |
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This large, hardcoded fileCreationPromises object can be difficult to maintain. Consider refactoring this configuration into a more structured format, perhaps an array of icon definition objects outside the component.
For the Android icons specifically, their generation is very repetitive across different densities. You could create a helper function or loop over a configuration array to generate these promises programmatically, which would reduce code duplication and make it easier to add or modify densities in the future.
img2ico替代img2icojs,提高生成效率。