First way:
To build from source you must have installed cargo,
to check this you can use in your terminal command cargo --version
.
Then you must jump to folder GeoGame-master
and run
cargo build --release
, when build to be successful created you can run file build_app_sh
in folder macos
. If you make all without errors, build also be ended witch no errors.
Second way:
Also how in first way you must check your cargo
, then
in terminal go to folder GeoGame-master/macos
and run ./build_app_sh --all
, application must be created.
Attention! To build on Windows, you must have Python3 installed.
Use the same instructions as in build points 1 and 2 for macOS. But you must run file build_app.py
in folder windows
. If you do everything right, you will also have an application created in the root of the folder.