v2.0.0-rc.2
Pre-release
Pre-release
Changes
- [Editor] Add support for entity property manipulation
- [Editor] Introduce a websocket server for remotely controlling the editor, eg. via QNE (see here)
- Remove deprecated CodeGen mod
- Add support for drawing quads
- [DebugMod] Fix asset list (Fixes #83 #89)
- Disable EOS overlay in debug builds to allow using tools like nSight / RenderDoc
- Improve D3D hooking code (Fixes #90 #93 #77)
- Add support for mods to maintain and persist their own settings (see
Get/SetSettingmethods inIPluginInterface) - [Editor] Persist snapping preferences in settings
Contributor changes
- Clarify usage of the SDK panel by @TheBoxyBear in #67
- [Editor] Add toggle camera entity feature by @Notexe in #65
- Added feature for freecam to track selected NPCs. by @CrunchyBiscuit19 in #54
- Block input while the ImGui menu is open by @pavledev in #71
- Modify m_PrimitiveScale property while using scale mode in ImGuizmo by @pavledev in #74
- Update ZPhysics.h by @pavledev in #76
- Add options to teleport player and kill NPC using free camera by @pavledev in #79
- Add DebugCheckKeyEntityEnabler mod by @pavledev in #72
- Add code for SColorRGB and SColorRGBA properties by @pavledev in #82
- Editor style freecam and Editor mod QoL features/changes by @Notexe in #75
New Contributors
- @TheBoxyBear made their first contribution in #67
- @CrunchyBiscuit19 made their first contribution in #54
Full Changelog: v2.0.0-rc.1...v2.0.0-rc.2