Add null checks for pObject->Owner in Team/Body.cpp #16
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Several functions in
Team/Body.cppaccesspObject->Owner->Type->MultiplayPassivewithout null-checkingpObject->Ownerfirst, risking null pointer dereference.Changes
|| !pObject->Ownerguard to the existingIsAlivecheck in:HouseOwnsEnemyOwnsNeutralOwnsHouseOwnsAllNeutralOwnsAllThe
EnemyOwnsAllfunction already had this pattern implemented.Original prompt
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