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Releases: OutwardLightStudio/nexus

0.2.0

11 Apr 13:14
61da592

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What's Changed

Full Changelog: 0.1.0...0.2.0

0.1.0

26 Mar 11:29

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What's Changed

  • Initial game (without sound effects) by @brylie in #1
  • Add game sounds by @brylie in #2
  • Refactor, improve player collision by @brylie in #3
  • Refactor player code for maintainability by @brylie in #4
  • Switch and door by @brylie in #5
  • The fuel and boost mechanic by @ResendeTech in #6
  • Refactor player into sub controllers by @brylie in #7
  • Refactor player sub-controllers part two by @brylie in #8
  • Added two levels to the game by @ResendeTech in #9
  • Rename levels and add controller mapping by @brylie in #22
  • Add desired position, rotation, and scale handling for animations by @brylie in #23
  • Add Desired Transform export group by @brylie in #25
  • Fix moving hazards and link levels by @brylie in #26
  • Add bigger level by @brylie in #35
  • Don't start crash sequence while flying and flipping by @brylie in #36
  • Centralize level transition logic and remove debug warning by @brylie in #38
  • Add global cave environment with glowing landing pad by @brylie in #39
  • Add cave texture by @brylie in #40
  • Add background music player with credits by @brylie in #27
  • Enhance cave visuals and player lighting by @brylie in #44
  • Add glow effect to success material and particles by @brylie in #45
  • Added a refueling pad by @ResendeTech in #49
  • Implement trigger button animation and collision mesh updates by @brylie in #47
  • Added fuel gauge and a few levels (LEVELS DONE BY Max2584) by @ResendeTech in #48
  • Audio files import by @max2584 in #50
  • Add initial rocket model and scene integration by @brylie in #51
  • Implement main menu for the game by @brylie in #60
  • Normalized audio files by @max2584 in #62
  • Added e button and code for the rocket (Currently not working; bug) by @ResendeTech in #61
  • Fixed the fuel gauge colour bug by @ResendeTech in #72
  • Added a simple object that follows a path (WIP) by @ResendeTech in #73
  • Add new resources and update references in scenes by @brylie in #74
  • Enhance cave material and loading UI by @brylie in #75
  • Create copilot_instructions.md by @brylie in #78
  • Adjust player scene dimensions and collision shapes for gameplay improvement by @brylie in #81
  • Implement fuel depletion and boost deactivation effects by @brylie in #82
  • Add pause menu functionality and adjust game state management by @brylie in #83
  • Refactor fuel management and enhance HUD functionality by @brylie in #85
  • Remove thrusting condition from boost activation check by @brylie in #87
  • Add Virtual Joystick addon and refactor HUD button by @brylie in #89
  • Remove virtual joystick addon and clean up assets by @brylie in #90
  • Refactor boost button press handling for clarity by @brylie in #91
  • Add thrust button functionality by @brylie in #92
  • Refactor HUD layout and enhance button functionality by @brylie in #93

New Contributors

Full Changelog: https://github.com/OutwardLightStudio/nexus/commits/0.1.0