Releases: OutwardLightStudio/nexus
Releases · OutwardLightStudio/nexus
0.2.0
0.1.0
What's Changed
- Initial game (without sound effects) by @brylie in #1
- Add game sounds by @brylie in #2
- Refactor, improve player collision by @brylie in #3
- Refactor player code for maintainability by @brylie in #4
- Switch and door by @brylie in #5
- The fuel and boost mechanic by @ResendeTech in #6
- Refactor player into sub controllers by @brylie in #7
- Refactor player sub-controllers part two by @brylie in #8
- Added two levels to the game by @ResendeTech in #9
- Rename levels and add controller mapping by @brylie in #22
- Add desired position, rotation, and scale handling for animations by @brylie in #23
- Add Desired Transform export group by @brylie in #25
- Fix moving hazards and link levels by @brylie in #26
- Add bigger level by @brylie in #35
- Don't start crash sequence while flying and flipping by @brylie in #36
- Centralize level transition logic and remove debug warning by @brylie in #38
- Add global cave environment with glowing landing pad by @brylie in #39
- Add cave texture by @brylie in #40
- Add background music player with credits by @brylie in #27
- Enhance cave visuals and player lighting by @brylie in #44
- Add glow effect to success material and particles by @brylie in #45
- Added a refueling pad by @ResendeTech in #49
- Implement trigger button animation and collision mesh updates by @brylie in #47
- Added fuel gauge and a few levels (LEVELS DONE BY Max2584) by @ResendeTech in #48
- Audio files import by @max2584 in #50
- Add initial rocket model and scene integration by @brylie in #51
- Implement main menu for the game by @brylie in #60
- Normalized audio files by @max2584 in #62
- Added e button and code for the rocket (Currently not working; bug) by @ResendeTech in #61
- Fixed the fuel gauge colour bug by @ResendeTech in #72
- Added a simple object that follows a path (WIP) by @ResendeTech in #73
- Add new resources and update references in scenes by @brylie in #74
- Enhance cave material and loading UI by @brylie in #75
- Create copilot_instructions.md by @brylie in #78
- Adjust player scene dimensions and collision shapes for gameplay improvement by @brylie in #81
- Implement fuel depletion and boost deactivation effects by @brylie in #82
- Add pause menu functionality and adjust game state management by @brylie in #83
- Refactor fuel management and enhance HUD functionality by @brylie in #85
- Remove thrusting condition from boost activation check by @brylie in #87
- Add Virtual Joystick addon and refactor HUD button by @brylie in #89
- Remove virtual joystick addon and clean up assets by @brylie in #90
- Refactor boost button press handling for clarity by @brylie in #91
- Add thrust button functionality by @brylie in #92
- Refactor HUD layout and enhance button functionality by @brylie in #93
New Contributors
- @brylie made their first contribution in #1
- @ResendeTech made their first contribution in #6
- @max2584 made their first contribution in #50
Full Changelog: https://github.com/OutwardLightStudio/nexus/commits/0.1.0