Skip to content

Commit 2105e88

Browse files
GS/HW: Avoid doing round sprite on native scaled sources
1 parent 5298e6a commit 2105e88

File tree

1 file changed

+1
-1
lines changed

1 file changed

+1
-1
lines changed

pcsx2/GS/Renderers/HW/GSRendererHW.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -3074,7 +3074,7 @@ void GSRendererHW::Draw()
30743074
}
30753075

30763076
// Noting to do if no texture is sampled
3077-
if (PRIM->FST && draw_sprite_tex)
3077+
if (PRIM->FST && draw_sprite_tex && src && src->m_scale > 1)
30783078
{
30793079
if ((GSConfig.UserHacks_RoundSprite > 1) || (GSConfig.UserHacks_RoundSprite == 1 && !m_vt.IsLinear()))
30803080
{

0 commit comments

Comments
 (0)