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Pull requests: PCSX2/pcsx2
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GameList: Prioritize file title over serial for covers
#13284
opened Sep 18, 2025 by
TheTechnician27
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GS: Backport and unify CopyRect optimizations to avoid redundant copies.
GS: Direct3D 11
GS: Direct3D 12
GS: Hardware
GS: Metal
GS: OpenGL
GS: Texture Cache
GS: Vulkan
GS
#13276
opened Sep 16, 2025 by
lightningterror
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Qt/FSUI: Added FR #13128 Show Titles Option
First Time Contribution
#13270
opened Sep 15, 2025 by
Vermaaaaaa
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Patch: Clear R5900 recompiler cache after updating dynamic patches
#13267
opened Sep 15, 2025 by
chaoticgd
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3rdparty/Deps: Various updates
Build | Project System
Dependencies
Pull requests that update a dependency file
#13265
opened Sep 15, 2025 by
JordanTheToaster
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GS/SW: Do pre-clamping of ST coordinates when they may overflow in rasterizer.
GS: Software
GS
#13240
opened Sep 7, 2025 by
TJnotJT
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Qt/FSUI: Various changes
GS: Direct3D 11
GS
GUI/Qt
#13222
opened Sep 1, 2025 by
JordanTheToaster
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Qt: Make the about dialog resize to its contents
GUI/Qt
#13219
opened Sep 1, 2025 by
chaoticgd
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GS/DX11: Micro optimize SendHWDraw framebuffer copies.
GS: Direct3D 11
GS
#13210
opened Aug 31, 2025 by
lightningterror
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Debugger: Improve logic for applying custom font sizes
Debugger
GUI/Qt
#13205
opened Aug 30, 2025 by
chaoticgd
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GS/HW: Optimize higher blend levels a bit more.
GS: Hardware
GS
Hold Merge
#13192
opened Aug 27, 2025 by
lightningterror
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GS/HW: Refactor StretchRect() to have single entry to renderer/reduce duplication.
GS: Direct3D 11
GS: Direct3D 12
GS: Hardware
GS: Metal
GS: OpenGL
GS: Texture Cache
GS: Vulkan
GS
#13159
opened Aug 20, 2025 by
TJnotJT
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Pad/OSD: Add Analog Light/Locked State Indicator
PAD
#13145
opened Aug 17, 2025 by
kamfretoz
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Pad: De-duplicate analog light/lock attributes, add public getters
PAD
#13143
opened Aug 17, 2025 by
RedPanda4552
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GS/HW: Test double buffer offset from target base address on lookup
GameDB
GS: Hardware
GS: Texture Cache
GS
Hold Merge
#13135
opened Aug 14, 2025 by
JordanTheToaster
•
Draft
GS/TC: Further check and resize valids instead of deleting the target.
GS: Hardware
GS: Texture Cache
GS
Hold Merge
#13120
opened Aug 9, 2025 by
lightningterror
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Achievements: Separate token into its own secrets.ini file
GUI/Qt
RetroAchievements
#13102
opened Aug 3, 2025 by
RedPanda4552
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GS: Refactor autoflush handling; detect recursive draw on mipmap layer > 0.
GS: Software
GS
#13094
opened Aug 1, 2025 by
TJnotJT
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[TEST] GS/DX11: Expand caching constant buffer updates.
GS: Direct3D 11
GS
#12987
opened Jul 7, 2025 by
lightningterror
•
Draft
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