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Description of Changes

Rationale behind Changes

AMD requires miplevel of 2 for anisotropic filtering to work so let's do so, also make the changes across the board for consistency.

Seems that aniso lower levels is more aggressive on amd as well, modifying LoDBias doesn't have any effect in Device but it does in shader, but that's another issue.

Also aniso is a bit more aggressive on amd than on nv/intel in any level.

Suggested Testing Steps

Make sure aniso still works on all renderers and all gpu vendors, check if aniso is fixed on dx11/12 on amd.

Did you use AI to help find, test, or implement this issue or feature?

No.

@lightningterror lightningterror force-pushed the gs_aniso branch 2 times, most recently from 4831607 to bdf9553 Compare January 2, 2026 17:42
@mrrguest
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mrrguest commented Jan 2, 2026

Anisotropic Filtering now works with OpenGL on Linux RDNA 3 GPU (never worked before), no issues with Vulkan.

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3 participants