Skip to content

Commit 3e8c2ef

Browse files
kamfretozlightningterror
authored andcommitted
FSUI: Adds more icons
1 parent 213569f commit 3e8c2ef

File tree

1 file changed

+18
-18
lines changed

1 file changed

+18
-18
lines changed

pcsx2/ImGui/FullscreenUI.cpp

Lines changed: 18 additions & 18 deletions
Original file line numberDiff line numberDiff line change
@@ -1439,7 +1439,7 @@ void FullscreenUI::DoVMInitialize(const VMBootParameters& boot_params, bool swit
14391439

14401440
if (switch_to_landing_on_failure)
14411441
MTGS::RunOnGSThread(SwitchToLanding);
1442-
1442+
14431443
return;
14441444
}
14451445

@@ -6589,57 +6589,57 @@ void FullscreenUI::DrawAdvancedSettingsPage()
65896589
{
65906590
MenuHeading(FSUI_CSTR("Emotion Engine"));
65916591

6592-
DrawIntListSetting(bsi, FSUI_CSTR("Rounding Mode"),
6592+
DrawIntListSetting(bsi, FSUI_ICONSTR(ICON_FA_ARROW_TREND_DOWN, "Rounding Mode"),
65936593
FSUI_CSTR("Determines how the results of floating-point operations are rounded. Some games need specific settings."),
65946594
"EmuCore/CPU", "FPU.Roundmode", static_cast<int>(FPRoundMode::ChopZero), ee_rounding_mode_settings,
65956595
std::size(ee_rounding_mode_settings), true);
6596-
DrawIntListSetting(bsi, FSUI_CSTR("Division Rounding Mode"),
6596+
DrawIntListSetting(bsi, FSUI_ICONSTR(ICON_FA_DIVIDE, "Division Rounding Mode"),
65976597
FSUI_CSTR("Determines how the results of floating-point division is rounded. Some games need specific settings."),
65986598
"EmuCore/CPU", "FPUDiv.Roundmode", static_cast<int>(FPRoundMode::Nearest),
65996599
ee_rounding_mode_settings, std::size(ee_rounding_mode_settings), true);
6600-
DrawClampingModeSetting(bsi, FSUI_CSTR("Clamping Mode"),
6600+
DrawClampingModeSetting(bsi, FSUI_ICONSTR(ICON_FA_ARROW_TURN_DOWN, "Clamping Mode"),
66016601
FSUI_CSTR("Determines how out-of-range floating point numbers are handled. Some games need specific settings."), -1);
66026602

6603-
DrawToggleSetting(bsi, FSUI_CSTR("Enable EE Recompiler"),
6603+
DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_MICROCHIP, "Enable EE Recompiler"),
66046604
FSUI_CSTR("Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code."), "EmuCore/CPU/Recompiler",
66056605
"EnableEE", true);
6606-
DrawToggleSetting(bsi, FSUI_CSTR("Enable EE Cache"), FSUI_CSTR("Enables simulation of the EE's cache. Slow."),
6606+
DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_BUCKET, "Enable EE Cache"), FSUI_CSTR("Enables simulation of the EE's cache. Slow."),
66076607
"EmuCore/CPU/Recompiler", "EnableEECache", false);
6608-
DrawToggleSetting(bsi, FSUI_CSTR("Enable INTC Spin Detection"),
6608+
DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_ARROWS_SPIN, "Enable INTC Spin Detection"),
66096609
FSUI_CSTR("Huge speedup for some games, with almost no compatibility side effects."), "EmuCore/Speedhacks", "IntcStat", true);
6610-
DrawToggleSetting(bsi, FSUI_CSTR("Enable Wait Loop Detection"),
6610+
DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_ARROWS_SPIN, "Enable Wait Loop Detection"),
66116611
FSUI_CSTR("Moderate speedup for some games, with no known side effects."), "EmuCore/Speedhacks", "WaitLoop", true);
6612-
DrawToggleSetting(bsi, FSUI_CSTR("Enable Fast Memory Access"),
6612+
DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_MEMORY, "Enable Fast Memory Access"),
66136613
FSUI_CSTR("Uses backpatching to avoid register flushing on every memory access."), "EmuCore/CPU/Recompiler", "EnableFastmem",
66146614
true);
66156615

66166616
MenuHeading(FSUI_CSTR("Vector Units"));
6617-
DrawIntListSetting(bsi, FSUI_CSTR("VU0 Rounding Mode"),
6617+
DrawIntListSetting(bsi, FSUI_ICONSTR(ICON_FA_ARROW_TREND_DOWN, "VU0 Rounding Mode"),
66186618
FSUI_CSTR("Determines how the results of floating-point operations are rounded. Some games need specific settings."),
66196619
"EmuCore/CPU", "VU0.Roundmode", static_cast<int>(FPRoundMode::ChopZero),
66206620
ee_rounding_mode_settings, std::size(ee_rounding_mode_settings), true);
6621-
DrawClampingModeSetting(bsi, FSUI_CSTR("VU0 Clamping Mode"),
6621+
DrawClampingModeSetting(bsi, FSUI_ICONSTR(ICON_FA_ARROW_TURN_DOWN, "VU0 Clamping Mode"),
66226622
FSUI_CSTR("Determines how out-of-range floating point numbers are handled. Some games need specific settings."), 0);
6623-
DrawIntListSetting(bsi, FSUI_CSTR("VU1 Rounding Mode"),
6623+
DrawIntListSetting(bsi, FSUI_ICONSTR(ICON_FA_ARROW_TREND_DOWN, "VU1 Rounding Mode"),
66246624
FSUI_CSTR("Determines how the results of floating-point operations are rounded. Some games need specific settings."),
66256625
"EmuCore/CPU", "VU1.Roundmode", static_cast<int>(FPRoundMode::ChopZero),
66266626
ee_rounding_mode_settings, std::size(ee_rounding_mode_settings), true);
6627-
DrawClampingModeSetting(bsi, FSUI_CSTR("VU1 Clamping Mode"),
6627+
DrawClampingModeSetting(bsi, FSUI_ICONSTR(ICON_FA_ARROW_TURN_DOWN, "VU1 Clamping Mode"),
66286628
FSUI_CSTR("Determines how out-of-range floating point numbers are handled. Some games need specific settings."), 1);
6629-
DrawToggleSetting(bsi, FSUI_CSTR("Enable VU0 Recompiler (Micro Mode)"),
6629+
DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_MICROCHIP, "Enable VU0 Recompiler (Micro Mode)"),
66306630
FSUI_CSTR("New Vector Unit recompiler with much improved compatibility. Recommended."), "EmuCore/CPU/Recompiler", "EnableVU0",
66316631
true);
6632-
DrawToggleSetting(bsi, FSUI_CSTR("Enable VU1 Recompiler"),
6632+
DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_MICROCHIP, "Enable VU1 Recompiler"),
66336633
FSUI_CSTR("New Vector Unit recompiler with much improved compatibility. Recommended."), "EmuCore/CPU/Recompiler", "EnableVU1",
66346634
true);
6635-
DrawToggleSetting(bsi, FSUI_CSTR("Enable VU Flag Optimization"),
6635+
DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_FLAG, "Enable VU Flag Optimization"),
66366636
FSUI_CSTR("Good speedup and high compatibility, may cause graphical errors."), "EmuCore/Speedhacks", "vuFlagHack", true);
6637-
DrawToggleSetting(bsi, FSUI_CSTR("Enable Instant VU1"),
6637+
DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_CLOCK, "Enable Instant VU1"),
66386638
FSUI_CSTR("Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors."),
66396639
"EmuCore/Speedhacks", "vu1Instant", true);
66406640

66416641
MenuHeading(FSUI_CSTR("I/O Processor"));
6642-
DrawToggleSetting(bsi, FSUI_CSTR("Enable IOP Recompiler"),
6642+
DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_MICROCHIP, "Enable IOP Recompiler"),
66436643
FSUI_CSTR("Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code."), "EmuCore/CPU/Recompiler",
66446644
"EnableIOP", true);
66456645

0 commit comments

Comments
 (0)