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Stuntman - FPU rounding errors for AI pathingΒ #2990

@Souzooka

Description

@Souzooka

PCSX2 version:
PCSX2 1.5.0-dev3032

  • Notes:
    In Stuntman, AI paths are slightly erroneous due to FPU rounding issues; the game is unable to be finished due rounding issues. This can be witnessed in any level with a car the player is made to follow. Specifically, in the fourth level of the game, the player follows a lead car using a police car. On the "Chop/Zero" FPU rounding mode, the lead car fails to make a corner in the level, softlocking the level. Changing the rounding mode to "Nearest" allows the car to make it past this corner, but it fails the very next turn.

How to reproduce the issue:
Start a new career in Stuntman, finish the first three levels, then attempt to finish the fourth level.

Last known version to work:
While the game is marked playable, there is no evidence that the game was ever checked that it was able to be completed. The game is pretty resource-intensive, and it is more likely that the first level was tested at most by most testers.

Attached is a picture of the lead car failing to make a turn on the "Chop/Zero" setting.
gsdx_20190610152539

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