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Oblivion Remastered - Archipelago World

An Archipelago integration for The Elder Scrolls IV: Oblivion Remastered.

Overview

This APWorld allows Oblivion Remastered to participate in Archipelago multiworld randomizers. Much content is now gated behind progression items that must be received from the multiworld. Your goals range from completing Daedric shrines, conquering the Arena, or closing Oblivion Gates, and can be configured to a length that suits your desired experience.

How it Works

Locked Content

Content in Oblivion Remastered is now gated behind progression items that must be received from the multiworld:

Daedric Shrine Access

The Daedra lords will no longer grant you access to their shrines without first receiving their blessing in the form of a Shrine Unlock Token.
Upon completion of their quest, you no longer receive their artifact, but instead a random item from the multiworld.
Each included shrine will have their artifact mixed into the pool of available items.

Arena Questline

To take place in Arena matches, you must have received the corresponding Progressive Arena Rank item from the multiworld.
Each rank unlocks a group of 3 matches, which reward a random item from the multiworld.

Oblivion Gate Access

To access Oblivion Gates, you must have received an Oblivion Gate Key item from the multiworld.
A key will open any one Oblivion gate. Closing the gate will award a random item from the multiworld.

Progressive Shop Stock / Shopsanity

Innkeepers around Cyrodiil have a series of key items that can be bought in exchange for gold.
These items are location checks that award a random item from the multiworld.

  • Progression: 4 ranks unlock higher-value shop items:
    • Set 1: Always available (Value 1, 10, 100)
    • Set 2: Requires Progressive Shop Stock 1 (Value 2, 20, 200)
    • Set 3: Requires Progressive Shop Stock 2 (Value 3, 30, 300)
    • Set 4: Requires Progressive Shop Stock 3 (Value 4, 40, 400)
    • Set 5: Requires Progressive Shop Stock 4 (Value 5, 50, 500)

(New) Regions & Dungeons

Only dungeons in unlocked regions are eligible as location checks. You start with one region unlocked; additional Region Access items unlock others. A limited number of dungeons per region (see settings) are selected. If using the Dungeon Delver goal you must clear every selected dungeon.

(New) Class System (Optional)

If enabled, selecting a class adds progressive class level items. Each level unlocks additional class skill increase checks (2 per class skill). You can optionally start with the class or require finding the first level.

Core Loop

  1. Receive progression items from the multiworld to unlock content
  2. Complete location checks by performing activities in-game
  3. Send items to other players when you complete checks
  4. Achieve your victory condition to win

Supported Locations

  • Daedric Shrine Quests
  • Arena Matches
  • Oblivion Gates
  • Dungeon Clears
  • Shop Items
  • Class Skill Increases (replaces generic skill checks)

Available Settings

Goals

  • shrine_seeker: Complete X Daedric Shrine quests
  • arena: Complete all 21 Arena matches and become Grand Champion
  • gatecloser: Close X Oblivion Gates
  • dungeon_delver: Clear all selected dungeons (regions * dungeons per region)

Content Scaling

  • gate_count: Number of Oblivion Gates available (0-10, 0 disables gates)
  • shrine_count: Number of Daedric Shrine quests available (0-15, 0 disables shrines)
  • arena_matches: Number of Arena matches available (0-21, 0 disables arena)
  • shrine_goal: For Shrine Seeker goal: How many shrine quests needed for victory (1-15)
  • region_unlocks: Number of regions that appear as unlock items (1-10, you start with one region)
  • dungeons_per_region: Maximum dungeons selected per unlocked region (1-24)

Class System (optional)

  • class_selection: Off / Random / Specific class
  • class_level_maximum: Max progressive class levels (1-5)
  • start_with_class: Start with first class level unlocked

Quality of Life

  • extra_gate_keys: Additional Oblivion Gate Keys beyond required amount (0-5)
  • gate_vision: How Oblivion Gate map markers are visible:
    • on: Visible immediately
    • off: Must be found (vanilla)
    • item: Visible when finding Oblivion Gate Vision item
  • free_offerings: Automatically provide Daedric Shrine offering items when needed
  • fast_travel_item: Lock fast travel until item is received (off by default)
  • dungeon_marker_mode: Reveal + fast travel (default) or reveal only

Technical Details

Communication

File-based communication through Documents/My Games/Oblivion Remastered/Saved/Archipelago/

Session Management

Each Archipelago seed generates a unique session ID, which is used to distinguish separate playthroughs. When the Oblivion client connects, it uses this session ID to create and manage settings and progress tracking for that specific session. This ensures that multiple games can be played on the same system without conflicts.

Helpful Commands

/oblivion

Displays current game status including:

  • Items received and locations checked
  • Available content counts (gates, shrines, arena matches, etc.)
  • Gate key information
  • Configured Goal

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APWorld for Oblivion Remastered

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