Fix crash when explosion has no power #13341
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Fix a crash when creating explosions with no power, this happens for example with the following code:
This code worked fine in paper 1.21.8 and I think there is no reason why it should not work.
If there is an entity (in the log below it is a projectile) nearby (less than 1 block distance to the explosion of the fireball) it would otherwise get a push with a NaN vector (in the code d is NaN -> d2 is NaN -> vec32 has NaN components) setting the entities velocity to NaN what crashes the server the next time that entity ticks.
Stacktrace without the fix is something like this:
The fix just skips the entity hurt logic when there is no explosion power