This course is not complete. Section 10 and onwards are under-development.
- Native Mesh API for super speedy meshing
- C# Job System
- Circular Chunk Loading Algorithm
- Advanced Perlin Noise Algorithms
In this course, you will create a infinite procedural Minecraft Terrain. By the end of the course, you will understand the fundamentals of Unity's C# Job System that will allow you to create any Minecraft terrain imaginable.