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26 changes: 17 additions & 9 deletions src/main/java/org/rev317/min/api/methods/Menu.java
Original file line number Diff line number Diff line change
@@ -1,6 +1,7 @@
package org.rev317.min.api.methods;

import org.parabot.core.Context;
import org.parabot.core.GameSync;
import org.rev317.min.Loader;
import org.rev317.min.accessors.Client;
import org.rev317.min.api.methods.utils.Settings;
Expand All @@ -10,7 +11,7 @@
import java.util.HashMap;

/**
* @author JKetelaar, Everel
* @author JKetelaar, Everel, Matt123337
*/
public class Menu {

Expand Down Expand Up @@ -316,15 +317,22 @@ public static void sendAction(int action, int cmd1, int cmd2, int cmd3, int inde
*/
public static void sendAction(int action, int cmd1, int cmd2, int cmd3, int cmd4, int index) {
Client client = Loader.getClient();
//TODO Just a heads up, by doing this only one action can be sent per-tick, so you might want to convert all the sendAction methods to vararg methods or something
// On the bright side no-more de-syncing the client :)
GameSync.lock();
try{

client.getMenuAction1()[index] = cmd1;
client.getMenuAction2()[index] = cmd2;
client.getMenuAction3()[index] = cmd3;
if (Game.hasAction4()) {
client.getMenuAction4()[index] = cmd4;
}
client.getMenuActionId()[index] = action;

client.getMenuAction1()[index] = cmd1;
client.getMenuAction2()[index] = cmd2;
client.getMenuAction3()[index] = cmd3;
if (Game.hasAction4()) {
client.getMenuAction4()[index] = cmd4;
client.doAction(index);
}finally{
GameSync.unlock();
}
client.getMenuActionId()[index] = action;

client.doAction(index);
}
}