Skip to content

Config options

Pascalpex edited this page Jun 15, 2025 · 19 revisions

The file

The deepslate.yml file is location in the deepslate folder right where the messages.yml sits.
In it you can enable or disable some features and control their behaviour.

Configuration Options

discordLink

discordLink: https://discord.gg/BGrhNnVczp

Sets the link used by the /dc and /discord command

opCommandActive

opCommandActive: true

Sets wether the /op command should get initialized or not, which can be usefull for security reasons

spawnOnJoin

spawnOnJoin: false

Sets if players should get teleported to spawn when joining the server

Remember so set a spawn when setting this to true

preventKnowledgebookClick

preventKnowledgebookClick: false

Decides if knowledgebook clicks should get cancelled

coloredSigns

enabled

enabled: false

Toggles the colored signs feature

usePermission

usePermission: true

If set to true, only players with the colored signs permission will be able to use the function

autoSmelt

price

price: 30

The price in XP levels the autosmelt enchantment costs a player

enabledWorlds

enabledWorlds:

- FantasyWorld

A list of worlds, where the autosmelt feature works

messages

messages:

movedWrongly: true

movedQuickly: true

Decides whether some messages should be enabled or not

debug menu name

f3name: '&eDeepslateMC'

Sets the brand name displayed in the F3 menu

tablist

enabled

enabled: false

Turns the tablist decoration on or off

header

header:

- '&4This is the'

- '&4default header'

The text displayed above the player list

footer

footer:

- '&6This is the'

- '&6default footer'

The text displayed below the player list

playerlistHover

enabled

enabled: false

Turns the custom playerlist hover text on or off

lines

lines:

- '&4This is the'

- '&4default text'

The lines displayed when hovering over the player count

bossbar

enabled

enabled: false

Turns the bossbar on or off

color

color: WHITE

Controls the color of the bossbar. Valid options are: PINK, BLUE, RED, GREEN, YELLOW, PURPLE, WHITE

progress

progress: 1.0

Controls the how far the bossbar is filled. This is a value between 0 and 1

style

style: PROGRESS

Controls the segmentation style of the bossbar. Valid options are: PROGRESS, NOTCHED_6, NOTCHED_10, NOTCHED_12, NOTCHED_20. The first option is a smooth bossbar without any segments while the others options have as many segments as the name implies

text

text: '&6Custom Bossbar'

Sets the text displayed above the bossbar

actionbar

enabled

enabled: false

Turns the actionbar on or off

text

text: '&6Custom Actionbar'

Sets the text displayed above the inventory

miniMessageMotdSupport

miniMessageMotdSupport: false

Sets wether the MOTD from the server.properties file should be interpreted as MiniMessage string. With MiniMessage you can create things like gradients easier. Make sure to use the Editor to create your MOTD

miniMessageMessages

miniMessageMessages: false

If this is false, all messages will be interpreted using legacy color codes with the & symbol.

If this is true, all messages in the messages.yml will be interpreted using the MiniMessage format. With MiniMessage you can create things like gradients easier. Make sure to use the Editor to create your messages.

sendSpectatorModePackets

sendSpectatorModePackets: true

If this is false, packets containing the gamemode change to the spectator mode will not be send to other players. Because of this, the spectator player will not appear differently in the tablist. The player in spectator mode will still see himself modified in the tablist. If this is set to true, vanilla behaviour will be used.

serverLinks

serverLinks:

<gold>Website: 'https://pascalpex.de'

You can add key value pairs of names and URLs here. Those links will be shown to players in their game pause menu. The name of the link supports Minimessage.