@@ -45,14 +45,14 @@ statMap = {
4545 ["skill_attrition_presence_max_seconds"] = {
4646 mod("Multiplier:AttritionMaxDamage", "BASE", nil, 0, 0, { type = "GlobalEffect", effectType = "Buff"}),
4747 },
48- ["skill_attrition_hit_damage_+%_final_vs_rare_or_unique_enemy_per_second_ever_in_presence_up_to_max"] = {
49- mod("Damage", "MORE", nil, 0, KeywordFlag.Hit, { type = "GlobalEffect", effectType = "Buff"}, { type = "Multiplier", var = "EnemyPresenceSeconds", actor = "enemy", limitVar = "AttritionMaxDamage", div = 2, limitTotal = true }, { type = "ActorCondition", actor = "enemy", var = "RareOrUnique" })
50- },
5148 ["skill_attrition_culling_strike_at_x_or_more_stacks"] = {
5249 mod("Multiplier:AttritionCullSeconds", "BASE", nil, 0, 0, { type = "GlobalEffect", effectType = "Buff"}),
53- mod("CullPercent", "MAX", 10, 0, 0, { type = "GlobalEffect", effectType = "Buff"}, { type = "MultiplierThreshold", var = "EnemyPresenceSeconds", actor = "enemy", thresholdVar = "AttritionCullSeconds"}, { type = "ActorCondition", actor = "enemy", var = "RareOrUnique" }),
54- value = 10,
5550 },
51+ ["skill_attrition_hit_damage_+%_final_vs_rare_or_unique_enemy_per_second_ever_in_presence_up_to_max"] = {
52+ mod("Damage", "MORE", nil, 0, KeywordFlag.Hit, { type = "GlobalEffect", effectType = "Buff"}, { type = "Multiplier", var = "EnemyPresenceSeconds", actor = "enemy", limitVar = "AttritionMaxDamage", div = 2, limitTotal = true }, { type = "ActorCondition", actor = "enemy", var = "RareOrUnique" }),
53+ mod("CullPercent", "MAX", nil, 0, 0, { type = "GlobalEffect", effectType = "Buff"}, { type = "MultiplierThreshold", var = "EnemyPresenceSeconds", actor = "enemy", thresholdVar = "AttritionCullSeconds"}, { type = "ActorCondition", actor = "enemy", var = "RareOrUnique" }),
54+ value = 10,
55+ },
5656},
5757#mods
5858#skillEnd
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