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@ImmotephSimon ImmotephSimon commented Sep 22, 2025

Description of the problem being solved:

Glory now parses.
Skills with ["active_skill_requires_X_glory"] now display a glory cost.
The monster-power glory-gain mod applies a global effect that apply to attack skills.
As such, all attack skills get "Banner glory per second" while the user has a banner, which is better than nothing to me.
(product of mod, speed and a constant acting as monster power)

Steps taken to verify a working solution:

  • Put banners/ancestral cry/hammer of the gods in build and confirm that they all display glory cost properly
  • Confirm that "Glory per second" is contingent on having a banner.
  • Confirm that attack skills look as expected with both 1 and multiple banners.
  • Confirm that glory generation works properly.

Link to a build that showcases this PR:

maxroll

Before screenshot:

Red text.

After screenshot:

Normal attack skills:
image

Glory-consuming attack skills:
image

@LocalIdentity LocalIdentity added the enhancement New feature, calculation, or mod label Sep 24, 2025
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Missing mods

  • Consuming Glory grants you 3% increased Attack damage per Glory consumed for 6 seconds, up to 60%
  • Banners gain 5 Glory per second
  • Skills have a (10-15)% chance to not consume Glory
  • Skills have a 5% chance to not consume Glory
  • Skills gain 1 Glory every 2 seconds for each Rare or Unique monster in your Presence
  • Daresso's Passion
  • Spear of Solaris
  • Ancestral Cry

["active_skill_requires_X_glory"] = {
skill("gloryCost", nil),
},
["active_skill_generates_mp_%_glory_per_attack_hit"] = {
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Missing Glory mods for active_skill_generates_mp_%_glory_per_heavy_stun on Hammer of the Gods and Spear of Solaris,

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True, but I don't know how to display anything meaningful for those.
The intent was to display something meaningful for players with a banner, because it's very hard to gauge as a player.
The heavy stun mechanic is much more predictable, because a warrior will already know how often he stuns.

@ImmotephSimon
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Resolved the rest of the issues.
Updated the screenshots.

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2 participants