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Added various tree nodes #1568
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Merged
LocalIdentity
merged 9 commits into
PathOfBuildingCommunity:dev
from
MrHB212:PlantSkills/ShapeshiftToAnimal
Dec 15, 2025
Merged
Added various tree nodes #1568
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a87f265
added nodes "with plant skill"
MrHB212 1e79151
condition: shapeshift to animal form recently
MrHB212 4d96d8c
node "energy shield per armour on helmet"
MrHB212 9e3d03f
node "armour per energy shield on boots"
MrHB212 1424098
"spell damage when shapeshifted to human recently"
MrHB212 1c8f742
"elemental infusion consumed recently"
MrHB212 70e535e
added skilltypes to the config options
MrHB212 5d60e96
Fix configs
8716d50
Fix variable name
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
|
|
@@ -1200,6 +1200,15 @@ Huge sets the radius to 11. | |
| { var = "multiplierStunnedRecently", type = "count", label = "# of times Stunned Recently:", ifOption = "conditionStunnedRecently", defaultPlaceholderState = 1, apply = function(val, modList, enemyModList) | ||
| modList:NewMod("Multiplier:StunnedRecently", "BASE", m_min(val, 100), "Config", { type = "Condition", var = "Combat" }, { type = "Condition", var = "StunnedRecently" } ) | ||
| end }, | ||
| { var = "conditionShapeshiftToAnimal", type = "check", label = "Shapeshifted to animal recently?", apply = function(val, modList, enemyModList) | ||
| modList:NewMod("Condition:ShapeshiftToAnimal", "FLAG", true, "Config", { type = "Condition", var = "Combat" }) | ||
| end }, | ||
| { var = "conditionShapeshiftToHuman", type = "check", label = "Shapeshifted to human recently?", apply = function(val, modList, enemyModList) | ||
|
||
| modList:NewMod("Condition:ShapeshiftToHuman", "FLAG", true, "Config", { type = "Condition", var = "Combat" }) | ||
| end }, | ||
| { var = "conditionInfusionConsumed", type = "check", label = "Infusion consumed recently?", apply = function(val, modList, enemyModList) | ||
| modList:NewMod("Condition:InfusionConsumed", "FLAG", true, "Config", { type = "Condition", var = "Combat" }) | ||
| end }, | ||
| { var = "conditionBeenHitRecently", type = "check", label = "Have you been Hit Recently?", ifCond = "BeenHitRecently", apply = function(val, modList, enemyModList) | ||
| modList:NewMod("Condition:BeenHitRecently", "FLAG", true, "Config", { type = "Condition", var = "Combat" }) | ||
| end }, | ||
|
|
||
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Should probs add the SkillType.Wolf or Bear or Wyvern to this so the option only appears if you have a skill in your build that can shapeshifter to an animal
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Added