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Feat: Base Class Implemenations #17
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| Original file line number | Diff line number | Diff line change |
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| @@ -0,0 +1,33 @@ | ||
| #!/usr/bin/env python3 | ||
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| # Build Class | ||
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| # | ||
| # Contains: | ||
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| # [class] Build | ||
| # [ref] Tree | ||
| # [ref] Player | ||
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| import Tree | ||
| import Player | ||
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| class Build: | ||
| def __init__(self, name: str = "temp") -> None: | ||
| self.name = name | ||
| self.tree_ref = Tree.Tree() | ||
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| self.player_ref = Player.Player() | ||
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| def __repr__(self) -> str: | ||
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| ret_str = f"[BUILD]: '{self.name}'\n" | ||
| ret_str += f"{self.tree_ref}" | ||
| ret_str += f"{self.player_ref}" | ||
| return ret_str | ||
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| def test() -> None: | ||
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| build = Build() | ||
| print(build) | ||
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| if __name__ == "__main__": | ||
| test() | ||
| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,57 @@ | ||
| #!/usr/bin/env python3 | ||
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| # Player Class | ||
| # | ||
| # [class] Player | ||
| # [enum] Class Selection | ||
| # [enum] Ascendancy Selection | ||
| # [dict] Stats (e.g. Str/Dex/Int, Hit/Crit, Life/Mana, | ||
| # Block/Spell Block/Evade/Dodge, etc.) | ||
| # [dict] Item Slots | ||
| # [per slot ref] Item | ||
| # [optional list] Minions | ||
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| from enum import Enum | ||
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| class PlayerClasses(Enum): | ||
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| SCION = 0 | ||
| MARAUDER = 1 | ||
| RANGER = 2 | ||
| WITCH = 3 | ||
| DUELIST = 4 | ||
| TEMPLAR = 5 | ||
| SHADOW = 6 | ||
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| class PlayerAscendancy(Enum): | ||
| NONE = None | ||
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| class Player: | ||
| def __init__( | ||
| self, | ||
| player_class: PlayerClasses = PlayerClasses.SCION, | ||
| ascendancy: PlayerAscendancy = PlayerAscendancy.NONE, | ||
| level: int = 1, | ||
| ) -> None: | ||
| self.player_class = player_class | ||
| self.ascendancy = ascendancy | ||
| self.level = level | ||
| self.stats = dict() | ||
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| self.item_slots = dict() | ||
| self.minions = dict() | ||
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| def __repr__(self) -> str: | ||
| ret_str = f"Level {self.level} {self.player_class.name}" | ||
| ret_str += f" {self.ascendancy.value}\n" if self.ascendancy.value else "\n" | ||
| return ret_str | ||
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| def test() -> None: | ||
| player = Player() | ||
| print(player) | ||
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| if __name__ == "__main__": | ||
| test() | ||
| Original file line number | Diff line number | Diff line change |
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| @@ -0,0 +1,30 @@ | ||
| #!/usr/bin/env python3 | ||
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| # Tree Class | ||
| # | ||
| # [class] Tree | ||
| # [str] version | ||
| # [dict] All Nodes (addressable by Node ID) | ||
| # [dict] Allocated Nodes (addressable by Node ID) | ||
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| _VERSION_ = "3.17" | ||
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| class Tree: | ||
| def __init__(self, version: str = _VERSION_) -> None: | ||
| self.version = version | ||
| self.tree_nodes = dict() | ||
| self.allocated_nodes = dict() | ||
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| def __repr__(self) -> str: | ||
| ret_str = f"[TREE]: version '{self.version}'\n" | ||
| return ret_str | ||
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| def test() -> None: | ||
| tree = Tree() | ||
| print(tree) | ||
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| if __name__ == "__main__": | ||
| test() | ||
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This does not work well for projects with external dependencies. The system Python interpreter is for system-level scripts. For your own applications, always use a virtual environment.