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3 changes: 3 additions & 0 deletions .gitignore
Original file line number Diff line number Diff line change
Expand Up @@ -433,3 +433,6 @@ FodyWeavers.xsd
4J_Profile.h

extraX64.h

.vscode/
build/
6 changes: 6 additions & 0 deletions CMakeLists.txt
Original file line number Diff line number Diff line change
@@ -0,0 +1,6 @@
cmake_minimum_required(VERSION 3.25 FATAL_ERROR)

project(4JLibs LANGUAGES CXX)

# TODO: target selection?
add_subdirectory(Windows_Libs/Dev)
10 changes: 10 additions & 0 deletions Windows_Libs/Dev/CMakeLists.txt
Original file line number Diff line number Diff line change
@@ -0,0 +1,10 @@
cmake_minimum_required(VERSION 3.25 FATAL_ERROR)

project(4JLibs.Windows LANGUAGES CXX)

set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")

add_subdirectory(Input)
add_subdirectory(Profile)
add_subdirectory(Render)
add_subdirectory(Storage)
26 changes: 26 additions & 0 deletions Windows_Libs/Dev/Input/CMakeLists.txt
Original file line number Diff line number Diff line change
@@ -0,0 +1,26 @@
cmake_minimum_required(VERSION 3.25 FATAL_ERROR)

project(4JLibs.Windows.Input LANGUAGES CXX)

add_library(${PROJECT_NAME} STATIC
4J_Input.cpp
INP_ForceFeedback.cpp
INP_Keyboard.cpp
INP_Main.cpp
INP_StringCheck.cpp
LinkedList.cpp
stdafx.cpp
)

target_include_directories(${PROJECT_NAME} PRIVATE
${CMAKE_CURRENT_SOURCE_DIR}
)

target_precompile_headers(${PROJECT_NAME} PRIVATE
stdafx.h
)

set_target_properties(${PROJECT_NAME} PROPERTIES
PREFIX ""
OUTPUT_NAME "4J_Input"
)
2 changes: 1 addition & 1 deletion Windows_Libs/Dev/Input/INP_ForceFeedback.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -98,7 +98,7 @@ void CForceFeedback::Tick(void)
LinkedList::_LL_NODE *pTemp = pRumbleNode;
pRumbleNode = pRumbleNode->m_Next;

delete pTemp->m_pvData;
delete pTemp->GetDataAs<RUMBLE_EFFECT>();
delete pTemp;
}
else
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26 changes: 26 additions & 0 deletions Windows_Libs/Dev/Profile/CMakeLists.txt
Original file line number Diff line number Diff line change
@@ -0,0 +1,26 @@
cmake_minimum_required(VERSION 3.25 FATAL_ERROR)

project(4JLibs.Windows.Profile LANGUAGES CXX)

add_library(${PROJECT_NAME} STATIC
4J_Profile.cpp
PRO_AwardManager.cpp
PRO_Data.cpp
PRO_Main.cpp
PRO_RichPresence.cpp
PRO_Sys.cpp
stdafx.cpp
)

target_include_directories(${PROJECT_NAME} PRIVATE
${CMAKE_CURRENT_SOURCE_DIR}
)

target_precompile_headers(${PROJECT_NAME} PRIVATE
stdafx.h
)

set_target_properties(${PROJECT_NAME} PROPERTIES
PREFIX ""
OUTPUT_NAME "4J_Profile"
)
53 changes: 53 additions & 0 deletions Windows_Libs/Dev/Render/CMakeLists.txt
Original file line number Diff line number Diff line change
@@ -0,0 +1,53 @@
cmake_minimum_required(VERSION 3.25 FATAL_ERROR)

project(4JLibs.Windows.Render LANGUAGES C CXX)

set(LIBPNG_SOURCES
libpng/png.c
libpng/pngerror.c
libpng/pngget.c
libpng/pngmem.c
libpng/pngpread.c
libpng/pngread.c
libpng/pngrio.c
libpng/pngrtran.c
libpng/pngrutil.c
libpng/pngset.c
libpng/pngtest.c
libpng/pngtrans.c
libpng/pngwio.c
libpng/pngwrite.c
libpng/pngwtran.c
libpng/pngwutil.c
)

add_library(${PROJECT_NAME} STATIC
${LIBPNG_SOURCES}
4J_Render.cpp
RendererCBuff.cpp
RendererCore.cpp
RendererMatrix.cpp
RendererState.cpp
RendererTexture.cpp
RendererVertex.cpp
stdafx.cpp
)

target_include_directories(${PROJECT_NAME} PRIVATE
${CMAKE_CURRENT_SOURCE_DIR}
${CMAKE_CURRENT_SOURCE_DIR}/zlib
)

target_precompile_headers(${PROJECT_NAME} PRIVATE
stdafx.h
)

set_target_properties(${PROJECT_NAME} PROPERTIES
PREFIX ""
OUTPUT_NAME "4J_Render"
)

set_source_files_properties(${LIBPNG_SOURCES} PROPERTIES
LANGUAGE C
SKIP_PRECOMPILE_HEADERS ON
)
24 changes: 24 additions & 0 deletions Windows_Libs/Dev/Storage/CMakeLists.txt
Original file line number Diff line number Diff line change
@@ -0,0 +1,24 @@
cmake_minimum_required(VERSION 3.25 FATAL_ERROR)

project(4JLibs.Windows.Storage LANGUAGES C CXX)

add_library(${PROJECT_NAME} STATIC
4J_Storage.cpp
stdafx.cpp
STO_DLC.cpp
STO_Main.cpp
STO_SaveGame.cpp
)

target_include_directories(${PROJECT_NAME} PRIVATE
${CMAKE_CURRENT_SOURCE_DIR}
)

target_precompile_headers(${PROJECT_NAME} PRIVATE
stdafx.h
)

set_target_properties(${PROJECT_NAME} PROPERTIES
PREFIX ""
OUTPUT_NAME "4J_Storage"
)
2 changes: 1 addition & 1 deletion Windows_Libs/Dev/Storage/STO_SaveGame.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -65,7 +65,7 @@ C4JStorage::ESaveGameState CSaveGame::GetSavesInfo(int iPad, int (*Func)(LPVOID
if (h == INVALID_HANDLE_VALUE)
{
DWORD error = GetLastError();
printf("Error finding save dirs: 0x%08x\n", error);
printf("Error finding save dirs: 0x%08lx\n", error);
}
else
{
Expand Down