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lunarbunten edited this page Mar 5, 2026 · 6 revisions

Frequently Asked Questions

Commonly asked questions regarding Enderscape. If you feel something is missing that should be here, please open an issue.

When is the next update?

When it's done. We are working on new additions and have further plans, but promising how and when they'll release doesn't feel quite right...

Where is Enderscape for NeoForge?

Enderscape currently only has one active programmer, so developing updates on multiple versions for Fabric alongside a NeoForge version is unfeasible. Previous NeoForge releases have been done by volunteer developers, and this is unlikely to change.

Why isn't Enderscape on 1.20?

Enderscape was ported from an unfinished 1.19.4 branch to 1.21.3 in November of 2024. Porting to 1.20 was never in consideration, as lunarbunten aims to support and play their mods on the latest version however possible.

Furthermore, developing on 1.20 concurrently would be entirely unfeasible as our code would have to be readjusted many times to accommodate Minecraft's older codebase. Features such as Trial Spawners and Vaults from 1.21 became very important to Enderscape as well.

We have no intentions of porting Enderscape to 1.20.

How is compatibility?

Enderscape currently crashes when using Waystones. Feature Recycler may help you if you are playing on 1.21.1.

Building Blocks

Potentially conflicting blocks that Enderscape adds:

  • End Stone slabs, stairs, and walls
  • Polished End Stone, including slabs, stairs, and walls
  • Purpur Walls and Chiseled Purpur

Tools

Potentially conflicting tools that Enderscape adds:

  • Dagger, a melee weapon accessible early in End progression with fast attack speed and lower damage. Supports most sword enchantments. Enderscape's Dagger has the ability to stun mobs upon attack when fueled with Nebulite.
  • Mirror, found in Strongholds and End Cities that allows players to teleport to linked Lodestones when fueled with Nebulite. Includes enchantments to reduce cost and allow traveling between the Overworld and End.
  • Magnia Attractor, which pulls items and experience orbs in a wide radius towards the player when fueled with Nebulite. Includes enchantments to reduce cost and put picked-up items into Bundles.

Structures

Enderscape overhauls Strongholds and End Cities.

Strongholds in Enderscape are designed to be similar to vanilla Strongholds while featuring additional polish and variety. It features a visual update making use of more blocks, redesigned versions of old Stronghold rooms, and greater room variety. It also overrides the natural hostile mob pool, notably excluding Creepers while also including Silverfish and heightened Enderman spawn chances.

End Cities in Enderscape are designed to feel similar to vanilla End Cities while including new gameplay from Trial Spawners and Vaults. It features a visual update making use of new Enderscape blocks, greater room variety, new "arena" structure pieces, and more. It also negates the natural hostile mob pool. Elytra is found from an End Vault inside End City ships. It is guaranteed to be the first item ejected per player.

Enderscape's Stronghold and End City overhauls can both be disabled during world creation, but this is really not recommended.

World Generation

Enderscape implements new world generation via a built-in datapack that only supports our own biomes. If you wish to add other biomes, you must directly modify the world generation in a data pack. We would like to make this more accessible and automatic at a later date.

Enderscape also has biomes that appear at different altitudes. Depending on the implementation, these could appear out of context or be unsupported entirely.

Enderscape's world generation can be disabled during world creation, but this is not recommended.

General Feature Roadmap

Nothing from this list has an ETA. We'll work on something when we think it'll be fun, and release it when it's ready. Thank you for supporting Enderscape.

Next major update

  • Additional hostile mob
  • Additional features in Corrupt Barrens
  • Void liquid
  • Void fire
  • Overgrown and cracked variants of End Stone Bricks and Mirestone Bricks
  • more...?

Future plans

  • Center Island overhaul
  • Ender Dragon fight update
  • Additional major structure
  • Additional Shadoline building blocks
  • Additional hostile mobs
  • Magnia Radio (at least 3 or 5 music tracks per dimension on release)

Possible plans

  • Additional biomes (Not abundant in life, unlike Celestial Grove, Corrupt Barrens, Veiled Woodlands)
  • Additional biomes in Void Depths
  • Additional enderman-like mobs
  • Additional nebulite-fueled tools
  • Additional structures
  • Additional uses for Rustle
  • Celestial Grove update
  • End City variants
  • End progression redesign
  • Method of respawning in the End
  • Renewable Magnia
  • Renewable Nebulite

Unlikely to happen

  • Nebulite fueled armor set
  • Shadoline toolset (like Copper, Iron, Diamond, etc.)
  • New armor & toolset like Netherite
  • Enderlings from Minecraft Dungeons (Watchling, Blasting, Snareling)

Not going to happen

  • Nebulite armor or toolset
  • Additional villager-like species, similar to Piglins

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