Game Director | Software Engineer | Open Source Contributor
I build games, game engines, and developer tools using systems languages. My focus is on agentic development and creating tools for AI-assisted workflows, especially with Claude Code.
- Languages: Klar, Kira, C, Zig, C3, C#
- Focus: Agentic development, Claude Code tooling, game engines
Languages and tools I've created for AI-assisted development.
| Project | Description |
|---|---|
| Klar | A programming language designed for Claude Code and AI-assisted development, written in Zig |
| Klar-Toolkit | Hardened development standards and patterns for Klar |
| Klar-Reference | Model-agnostic language reference for easy AI consumption |
| MCP-Klar | MCP server for AI integration with Klar |
| klar-brainfuck | Brainfuck interpreter implemented in Klar |
| Project | Description |
|---|---|
| Kira | Functional programming language with explicit types and tracked effects for AI code generation |
| Kira-Toolkit | Hardened development standards and patterns for Kira |
| Kira-Reference | Language reference documentation for Kira |
| kira-pcl | Parser Combinator Library built with Kira |
| kira-json | JSON parser library written in Kira |
| kira-http | HTTP client/server library with tracked effects |
| kira-lpe | Logic Programming Engine implemented in Kira |
| kira-test | Testing framework for Kira |
| Project | Description |
|---|---|
| Sanna | Specification language for AI-assisted development with formal verification, confidence tracking, and provenance |
Game engines designed for AI-assisted development across multiple languages.
| Project | Language | Description |
|---|---|---|
| Agentite | Klar | The original Agentite engine for AI agents and agentic game development |
| AgentiteC | C | C implementation of the Agentite engine |
| AgentiteZ | Zig | Zig-based Agentite engine |
| AgentiteC3 | C3 | C3 implementation for Claude Code/AI assisted development |
| AgentiteG | GDScript | Native performance primitives for Godot |
| AgentiteEditor | C# | Unity-like editor for human-AI collaboration in game creation |
Hardened development standards for safe, consistent code when working with AI-assisted development.
| Project | Language | Description |
|---|---|---|
| Carbide | C/C++ | Hardened C/C++ development standards |
| CarbideZig | Zig | Hardened Zig development standards |
| CarbideUnity | C# | AI-optimized coding standards for Unity |
| CarbideC3 | C3 | Hardened C3 development standards |
| Project | Description |
|---|---|
| Chronicle | Zig CLI changelog generator with Claude Code skill for AI-polished release notes |
| GameDevelopmentBenchmark | Benchmark suite for evaluating AI capabilities in game development tasks |
| mcp-unity | Model Context Protocol plugin connecting Unity Editor with AI assistants |
| Project | Description |
|---|---|
| zig-msdf | Multi-channel signed distance field library for crisp text and vector graphics |
| zig-png | PNG decoding/encoding library in pure Zig |
| libkoda-terminal | Terminal library features and functionality |
| gdzig | Zig bindings for Godot 4 |
| Project | Description |
|---|---|
| SwiftTerm | Xterm/VT100 Terminal emulator in Swift |
| Game | Description |
|---|---|
| Crimson Crisis | Currently in development. Wishlist on Steam |
| Stellar Throne | 4X strategy game built with Agentite and Unity |
| Project | Description |
|---|---|
| LudumDare58 | Ludum Dare 58 entry (October 2025) |
- Klar - Programming language designed for Claude Code and AI-assisted development
- Kira - Functional language with explicit types and tracked effects for AI code generation
- Agentite - Game engines optimized for agentic development across Klar, C, Zig, C3, and Godot
- GameDevelopmentBenchmark - Benchmark suite for evaluating AI capabilities in game development
- X: @mrphilgames
- Website: MrPhilGames.com
- Agentic Game Development: AgenticGameDevs.com
Open to collaboration on game engines, tools, agentic game development, and systems-level game development.




