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Unit & infantry auto-conversion on ammo change #1653
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const auto pFoot = abstract_cast<FootClass*
, true>(pThis);
is a method of using encapsulated functions, which can be directly used.Uh oh!
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But you are suggesting a code change or simply explaining a recommendation for future similar situations? is for going direct & closing the pending conversation :-P
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You don't need to do sanity check on
pThis
. You have already usedpThis->Ammo
and are even still usingpThis->GetTechnoType()
, it cannot be empty.I explained for a while just to make you understand what the
true
inabstract_cast
means.Uh oh!
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Ok now I understood, so I'll leave as
const auto pFoot = abstract_cast<FootClass*, true>(pThis);
because as you said pThis was already used and the last bit of information i wanted to know is if pThis is a FootClass object or something else for future things.
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Sorry, I didn't understand what you meant.
pThis
is aTechnoClass
pointer and the convertedpFoot
is aFootClass
pointer. Unless it is not aFoot
(such as aBuilding
), they all point to the same entity.