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Customize the chained damage of the wall #1776
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could it be made into a value tag that decide how much damage should be dealt to adjacent wall instead of the fixed 200? Could be named as |
@Coronia I guess your testing method might be incorrect. To clearly see the difference, you need a unit with a CellSpread less than 0.01. This is because the range within which projectiles damage the walls is the RangeFinding range, which is equal to CellSpread + 0.99. |
Strange, the testing on my side seems to be working properly? |
@Coronia did you notice that the flag should be written in the section |
Customize the chained damage of the wall
In
rulesmd.ini
: