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[Minor] Weekly Regular Documentation Revisions 08.11-08.17 - develop #1805

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55aa8f9
[cn] improve
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721f7d2
[en&cn] Flag MaxOccupants -> MaxNumberOccupants
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Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
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[cn] update
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189e53b
[en] update #1539 -> r0.4
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5f37752
[en] other fix -> r0.4
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sphinx-design version
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+
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[cn] fix
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Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
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[cn] update
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Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
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[en] fix-ed
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9a9b30b
(#1641) add link
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[cn] update
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Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
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(#1642) add link
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[cn] update
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[cn] #1641 title
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[cn] distinguish unload/dump
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9bb2fd7
The entire cycles of both the beginning and end are in release 0.4
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[cn] update
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[cn] index update complete
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|←Tab→| -> space
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[cn] update
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|←Tab→| -> space
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Suppress two warnings
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f4eccc3
As a developer tool, perhaps this is the best.
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follow the CLSID
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Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
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[cn] improve
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ed72ad3
More in line with the current sorting rules.
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[cn] update
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better - Tiberium eater
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[cn] update
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Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
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[cn] update
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3957ed9
Move *Shrapnel enhancements* to FIxed-or-Improved-Logics
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d3cd5b9
In fact, italics are usually not used to emphasize in Chinese.
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2ef3e25
minor text improve
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[cn] update
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3eeadda
minor fix
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0f36b21
CanC4.AllowZeroDamage seems to have some errors
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flag error
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[update] cn
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[cn] update
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2333389
[format] remove ```ini `xxx` ```
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Ares’ -> Ares'
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update .pot
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[cn] update
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[cn] update
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[cn] Translation about "nightly build"
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[cn] update
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Temporarily handle the issue where # is treated as a comment symbol
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[cn] BuildingProductionQueue / note -block
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[cn] better & fix
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[fix] DiskLaser.Radius=<int>
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[cn] fix
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Waiting for the author's response.
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[en&cn] CanC4.AllowZeroDamage.
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[cn] Version switching instructions
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[cn][fix] BunkerableAnyway
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[cn] fix
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[cn] improve
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bad sphinx-intl
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[cn] "啧" -> "则"
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[en] fix
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[cn] update
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[cn] update
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[cn] fix
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Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
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[cn] update
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[cn] update
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[cn] update
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[cn] update
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[en&cn] fix & improve
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[cn] update
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[cn] update
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[cn] update
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[en&cn] improve
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[cn] update
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[cn] update
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[en&cn] how to downloads
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[en&cn] Alignment issue
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[cn] update
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[en&cn] fix / update
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[cn] update
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[cn] update
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[cn] update
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[cn] update
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[cn] update
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[cn] update
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[cn] Update manual build instructions
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[cn] Fix credits for airstrike visual improvements
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[cn] update
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[en&cn] improve
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[en] move content
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7763ec2
In-depth explanation focusing on the significance and application of …
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[cn] update
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Synchronize YRpp
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[en] improve [cn] update
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[cn] update
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[cn] update
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[cn] update
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[en&cn] fix format
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[en&cn] SWSidebar Alignment issue
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ca40d56
[cn] update
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[en] improve
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[en] Abnormal expression
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[cn] fix tag name
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[en] format fix
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[en] Move essential flags to the Section line.
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[en] fix & [cn] update
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[en] fix & [cn] update
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[cn] update PR#1741
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[en&cn][improve] #1717, Image from the original author of PR#1117
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[cn][fix] mod by @user
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normal clean
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[cn] improve
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[en] improve [cn] update
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[cn] update
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[en] move note block
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[en][improve] Move the fixed default value rules to the ini-block
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[en][fix] Insignias Alignment issue
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+
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[cn] update
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[cn] fix
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0757658
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
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[cn] update
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[cn]
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[en] improve & fix [cn] update
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[cn] update
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[en] improve
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[Warhead] -> SplashList= ; default to ...
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[cn] fix
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[cn] update
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[cn] fix
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[cn] fix
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8f37788
Fix the error introduced in # 1204.
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Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
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[cn] update
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[en] fix [cn] update
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[cn] update
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[en] & [cn] improve
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6fff327
Update Fixed-or-Improved-Logics.md
TaranDahl Jul 13, 2025
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[cn] improve
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[en] Some entries have just been added to release 0.4 version
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[en] and more
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[cn] fix
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[cn] fix
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[cn] update
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[cn] update
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[en] improve [cn] update
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[cn] update
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Fix(ed) the issue -> Fix(ed) an issue
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[en] fix [cn] update
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Four Example GIFs
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[en] fix & [cn] update
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try *Attempt to add attachments* again
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Update `VoxelLightSourceComparison2.png` to an uncompressed version (…
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add link
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[cn] update
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[cn] update
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4a64fdc
Make 'and/or' more in line with Chinese customs.
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Alignment issue
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4b72afb
Instructions for improving FlakScatter distance customization
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[en&cn][Fix] Add missing equal sign in iniblock.
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[cn] update
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[cn] update
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[cn] fix
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[en] add link [cn] update
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Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
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[cn] update
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[cn] update
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[cn] update
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1cc71dd
Move `Turret Response` to the correct location
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22 changes: 11 additions & 11 deletions docs/New-or-Enhanced-Logics.md
Original file line number Diff line number Diff line change
Expand Up @@ -2060,6 +2060,17 @@ JumpjetTilt.SidewaysRotationFactor=1.0 ; floating point value
JumpjetTilt.SidewaysSpeedFactor=1.0 ; floating point value
```

### Turret Response

- When the vehicle loses its target, you can customize whether to align the turret direction with the vehicle body.
- When `Speed=0` or TechnoTypes cells cannot move due to `MovementRestrictedTo`, the default value is no; in other cases, it is yes.

In `rulesmd.ini`:
```ini
[SOMEVEHICLE] ; VehicleType
TurretResponse= ; boolean
```

### Turretless Shape Vehicle FireUp

![image](_static/images/vehiclefireup.gif)
Expand All @@ -2075,17 +2086,6 @@ FireUp= ; integer
FireUp.ResetInRetarget=true ; boolean
```

### Turret Response

- When the vehicle loses its target, you can customize whether to align the turret direction with the vehicle body.
- When `Speed=0` or TechnoTypes cells cannot move due to `MovementRestrictedTo`, the default value is no; in other cases, it is yes.

In `rulesmd.ini`:
```ini
[SOMEVEHICLE] ; VehicleType
TurretResponse= ; boolean
```

## Warheads

```{hint}
Expand Down
6 changes: 3 additions & 3 deletions docs/Whats-New.md
Original file line number Diff line number Diff line change
Expand Up @@ -428,8 +428,8 @@ New:
- [Units can customize the attack voice that plays when using more weapons](New-or-Enhanced-Logics.md#multi-voiceattack) (by FlyStar)
- Customize squid grapple animation (by NetsuNegi)
- [Auto deploy for GI-like infantry](Fixed-or-Improved-Logics.md#auto-deploy-for-gi-like-infantry) (by TaranDahl)
- When the vehicle loses its target, you can customize whether to align the turret direction with the vehicle body (by FlyStar)
- Reverse engineer warhead (by CrimRecya)
- [Vehicles that have lost their target can customize the turret direction to align with the vehicle body](New-or-Enhanced-Logics.md#turret-response) (by FlyStar)
- [Reverse engineer warhead](New-or-Enhanced-Logics.md#reverse-engineer-warhead) (by CrimRecya)

Vanilla fixes:
- Fixed sidebar not updating queued unit numbers when adding or removing units when the production is on hold (by CrimRecya)
Expand All @@ -443,10 +443,10 @@ Vanilla fixes:
- Fixed an issue where airstrike flare line drawn to target at lower elevation would clip (by Starkku)
- Fixed the bug that damaged particle dont disappear after building has repaired by engineer (by NetsuNegi)
- Projectiles with `Vertical=true` now drop straight down if fired off by AircraftTypes instead of behaving erratically (by Starkku)
- When `Speed=0` or the TechnoTypes cell cannot move due to `MovementRestrictedTo`, vehicles cannot attack targets beyond the weapon's range. `Area Guard` and `Hunt` missions will also become ineffective (by FlyStar)

Phobos fixes:
- Fixed the bug that `AllowAirstrike=no` cannot completely prevent air strikes from being launched against it (by NetsuNegi)
- When `Speed=0` or the TechnoTypes cell cannot move due to `MovementRestrictedTo`, vehicles cannot attack targets beyond the weapon's range. `Area Guard` and `Hunt` missions will also become ineffective (by FlyStar)

Fixes / interactions with other extensions:
- Allowed `AuxBuilding` and Ares' `SW.Aux/NegBuildings` to count building upgrades (by Ollerus)
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