[Minor] Fix BarrelAnimData being loaded incorrectly #1809
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+18
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When a unit's Section is present in the map file but lacks defined "BarrelTravel"/"BarrelCompressFrames"/"BarrelHoldFrames"/"BarrelRecoverFrames", the BarrelAnimData is incorrectly overwritten. This causes units such as [GTGCAN] to fail to render correctly after firing.