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  • In vanilla, RevealToAll is hardcoded to reveal area in radius is Sight. Now you can customize it.
  • 在原版游戏中, RevealToAll 被硬编码为揭示半径为 Sight 的区域。现在你可以对它进行自定义了.

In rulesmd.ini:

[SOMEBUILDING]                     ; BuildingType
RevealToAll.Radius=             ; integer

@NetsuNegi NetsuNegi added Needs testing ⚙️T1 T1 maintainer review is sufficient ❓Unhardcoding / Customization Make something more tweakable labels Jan 8, 2026
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@NetsuNegi NetsuNegi marked this pull request as draft January 8, 2026 13:02
@NetsuNegi NetsuNegi marked this pull request as ready for review January 8, 2026 13:42
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Thinking that you should also deal with 4ADE68.
There are also some calls to vt_entry_48C related to RevealToAll, in TechnoClass::Limbo and BuildingClass::Destroy. It's uncertain whether they should also be handled.

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