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Build 47

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@Starkku Starkku released this 02 Jun 12:11
· 536 commits to develop since this release

Disclaimer: development builds are inherently unstable and may contain improvements that will be changed and adjusted before the stable release (as well as bugs), with less stability guarantees.

Phobos development build 47 is up!

Changes compared to build 46:

Migration info:

  • Parsing priority of ShowBriefing and BriefingTheme between map file and missionmd.ini has been switched (from latter taking priority over former to vice-versa) due to technical limitations and compatibility issues with spawner DLL.
  • Game will now produce fatal error with an error message if any of the files listed in [$Include] in any INI file do not exist.
  • Aircraft with weapons that have Strafing.Shots < 5 will now keep flying after last shot like those with Strafing.Shots >= 5 do. This delay can now be customized explicitly by setting Strafing.EndDelay on the weapon.

New features:

  • Damaged unit image changes (by Fryone)
  • Customizable spawns queue (by TwinkleStar)
  • Initial spawns number (by TwinkleStar)
  • Override target under EMP attack behavior (By FS-21)
  • Aircraft spawner recycling improvements (custom offset, animation etc.) (by TaranDahl)
  • Technos can maintain a suitable distance after firing (by CrimRecya)
  • Projectile subject to ground check before firing (by CrimRecya)
  • Delay automatic attack on the controlled unit (by CrimRecya)
  • BombParachute deglobalization (by TaranDahl)
  • Sinkablity and sinking speed customization (by TaranDahl)
  • Fast access vehicle (by CrimRecya)
  • Laser, electric bolt and rad beam scatter (by CrimRecya)
  • Airburst weapon firing/source coordinate customizations (by Starkku)
  • AlternateFLH on-turret toggle (by Starkku)
  • Fire weapon when Warhead kills something (by Ollerus)
  • Prone speed customization (by TaranDahl)
  • Customize damaged speed ratio of drive/ship loco (by NetsuNegi)
  • Customize overpower logic (by NetsuNegi)
  • Promotion animation deglobalization (by Ollerus)
  • Enhanced reveal & gap warhead (by NetsuNegi)
  • Forcing specific weapon by range (by Ollerus)
  • Jumpjet Tilts While Moving (by CrimRecya)
  • Spawned aircraft facing to match turret toggle (by Starkku)
  • Removed dependency on blowfish.dll (by ZivDero)
  • Warhead that can not kill (by FS-21)
  • Customize parasite culling targets (by NetsuNegi)
  • Overload characteristic dehardcoded (by Otamaa)
  • RadarInvisible for non-enemy house (By TaranDahl)
  • New Pips.HideIfNoStrength and SelfHealing.EnabledBy additions for shields (by FS-21)
  • Customize harvester dump amount (by NetsuNegi)
  • Select box logic (by NetsuNegi)
  • Customize airstrike targets (by NetsuNegi)
  • Aggressive attack move mission (by CrimRecya)
  • Amphibious access vehicle (by CrimRecya)
  • Allow miners do area guard (by TaranDahl)
  • Make harvesters do addtional scan after unload (by TaranDahl)
  • Passenger-based insignias (by Ollerus)
  • Use InsigniaType to set the properties of insignia in a batch (by Ollerus)
  • Tiberium eater logic (by NetsuNegi)
  • Customize the damage taken when falling from a bridge (by FlyStar)
  • Dehardcoded 255 limit of OverlayType (by secsome)
  • Customizable airstrike flare colors (by Starkku)
  • Allowed player’s self-healing effects to be benefited by allied or PlayerControl=true houses (by Ollerus)

Vanilla fixes:

  • Fixed sidebar not updating queued unit numbers when adding or removing units when the production is on hold (by CrimRecya)
  • Buildings with foundation bigger than 1x1 can now recycle spawned correctly (by TaranDahl)
  • Fixed an issue that MovementZone=AmphibiousDestroyer and MovementZone=AmphibiousCrusher technos being unable to enter on water structures (by CrimRecya)
  • Fixed an issue that laser, electric bolt and rad beam not support Inviso=true projectiles with FlakScatter=true to scatter (by CrimRecya)
  • Fixed the bug that EnterBioReactorSound, LeaveBioReactorSound, EnterGrinderSound on technotype does not used (by NetsuNegi)
  • Fixed the bug that harvester dont stop unloading and cannot unload cargos anymore when lifting by IsLocomotor=yes warhead (by NetsuNegi)
  • Fixed an issue that units on the slope tilted at an excessive angle (by CrimRecya & NetsuNegi)
  • Fixed an issue that the first passenger who call the transport ship no longer board the transport ship when the land units call for boarding (by CrimRecya)
  • Fixed an issue that impassable invisible barrier generated by the behavior of infantry continuously entering vehicles (by CrimRecya)
  • Fixed an issue that teleport units board transport vehicles on the bridge will create an impassable invisible barrier, which may cause the game to freeze or even crash (by NetsuNegi)
  • Fixed an issue that moving MCV with Teleport locomotion will cause reconnection error (by CrimRecya)
  • Fixed wrong shadow when a vehicle has hover locomotor and is being lifted by IsLocomotor=yes warhead (by NetsuNegi)
  • Separated the AirstrikeClass pointer between the attacker/aircraft and the target to avoid erroneous overwriting issues (by NetsuNegi)
  • Fixed the bug that buildings will always be tinted as airstrike owner (by NetsuNegi)
  • Fixed the issue where computer players did not search for new enemies after defeating them or forming alliances with them (by FlyStar)
  • Fixed the bug that infantry ignored Passengers and SizeLimit when entering buildings (by NetsuNegi)
  • Fixed the bug that ships can travel on elevated bridges (by NetsuNegi)
  • Fixed an issue where airstrike flare line drawn to target at lower elevation would clip (by Starkku)
  • Units are now unable to kick out from a factory that is in construction process, and will not always stuck in the factory (by CrimRecya & TaranDahl)
  • Fixed a crash caused by electric bolt not invalidating Owner (by NetsuNegi)
  • Fixed a jumpjet crash related to voxel shadow drawing (by hejiajun107, Xkein, ZivDero)
  • Fixed issues caused by incorrect reference removal (f.ex. If the unit cloaks/enters transport, it cannot gain experience from previously launched spawners/C4/projectiles)
  • Fixed an issue that caused IsSonic=true wave drawing to crash the game if the wave traveled over a certain distance (by Starkku)
  • Fixed Hospital=yes building can't kick out infantry after loading a save (by FlyStar)
  • Electric bolts that are supposed to update their position based on units current firing coords (by default, those fired by vehicles) now do so correctly for more than one concurrent electric bolt (by Starkku)
  • Fixed an issue where FireAngle would not work properly under certain circumstances (by TaranDahl)
  • Fixed the bug that healing weapons could not automatically acquire aerial targets (by TaranDahl)
  • Technos are no longer unable to stop when it is above the elevated bridge, and they are still not allowed to stop moving under the elevated bridge, but can stop other missions (by CrimRecya)
  • Fixed an issue that aircraft carriers can not find suitable locations for attacks when under elevated bridges on their own (by CrimRecya)
  • Fixed an issue that in air aircraft carriers being unable to attack when it is near by elevated bridges (by CrimRecya & TaranDahl)
  • Fixed an issue that aircraft carriers cannot retract its spawned aircraft when on the bridge (by CrimRecya)
  • Fixed an issue where the shadow of jumpjet remained on the ground when it was above the elevated bridge (by CrimRecya)
  • Fixed an issue where AI would select unreachable buildings and get stuck when looking for buildings like tank bunkers, bio reactors, etc. (by TaranDahl)
  • Fixed the bug that a unit can overlap with Teleport units after it's been damaged by a fallen unit lifted by IsLocomotor=yes warheads (by NetsuNegi)
  • Fixed an issue that harvesters with amphibious movement zone can not automatically return to refineries with WaterBound on water surface (by NetsuNegi)
  • Fixed an issue that game crashes (EIP:7FB178) when infantry are about to enter an occupiable building that has been removed and is not real dead (by CrimRecya)
  • Fixed an issue that game crashes when spawnee has been removed and is not real dead (by CrimRecya)
  • Fixed VoiceDeploy not played, when deployed through hot-key/command bar (by Fryone)

Phobos fixes:

  • Fixed the bug that AllowAirstrike=no cannot completely prevent air strikes from being launched against it (by NetsuNegi)
  • 600 The shield of the attached object is broken bug fix for the triggered event (by FlyStar)
  • Strafing is now disabled by default when using Trajectory (by CrimRecya)

Fixes / interactions with other extensions:

  • Taking over Ares' AlphaImage respawn logic to reduce lags from it (by NetsuNegi)
  • Fixed an issue where a portion of Ares's trigger event 75/77 was determined unsuccessfully (by FlyStar)