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# References:
# http://developer.download.nvidia.com/books/HTML/gpugems/gpugems_ch38.html
# https://github.com/PavelDoGreat/WebGL-Fluid-Simulation
# https://www.bilibili.com/video/BV1ZK411H7Hc?p=4
# https://github.com/ShaneFX/GAMES201/tree/master/HW01
# https://github.com/taichi-dev/taichi/blob/master/python/taichi/examples/simulation/stable_fluid.py
# https://github.com/erizmr/stable_fluid_MGPCG/blob/master/stable_fluid_MGPCG.py
# https://forum.taichi.graphics/t/homework-0-fluid-simulation/459
import argparse
import numpy as np
import taichi as ti
from PCG_Solver import PCG
# How to run:
# `python stable_fluid.py`: use the jacobi iteration to solve the linear system.
# `python stable_fluid.py -S`: use a sparse matrix to do so.
# `python stable_fluid.py -M`: use MGPCG to do so.
# press 'A' switch advection reflection
# press 'C' show curl field
# press 'V' show velocity field
# press 'S' enhance vortex
parser = argparse.ArgumentParser()
parser.add_argument('-S',
'--use-sp-mat',
action='store_true',
help='Solve Poisson\'s equation by using a sparse matrix')
parser.add_argument('-M',
'--use-MGPCG',
action='store_true',
help='Solve Poisson\'s equation by using MGPCG')
args, unknowns = parser.parse_known_args()
# params
res = 512
dt = 0.03
p_jacobi_iters = 500 # 40 for a quicker but less accurate result
f_strength = 10000.0
curl_strength = 0
time_c = 2
maxfps = 60
dye_decay = 1 - 1 / (maxfps * time_c)
force_radius = res / 2.0
debug = False
paused = False
use_sparse_matrix = False
maccormack = True
advection_reflection = False
# TODO: choose mode
use_spray = False # which change velocity a lot
use_smoke = True # 2 smoke source
use_impulse = False # drag impulse
use_sparse_matrix = args.use_sp_mat
# use_sparse_matrix = True
use_pcg = args.use_MGPCG
# use_pcg = True
if use_sparse_matrix:
ti.init(arch=ti.x64)
print('Using sparse matrix')
elif use_pcg:
ti.init(arch=ti.gpu)
print('Using mgpcg')
else:
ti.init(arch=ti.gpu)
print('Using jacobi iteration')
print(p_jacobi_iters)
_velocities = ti.Vector.field(2, float, shape=(res, res))
_new_velocities = ti.Vector.field(2, float, shape=(res, res))
velocity_divs = ti.field(float, shape=(res, res))
velocity_curls = ti.field(float, shape=(res, res))
_pressures = ti.field(float, shape=(res, res))
_new_pressures = ti.field(float, shape=(res, res))
_dye_buffer = ti.Vector.field(3, float, shape=(res, res))
_new_dye_buffer = ti.Vector.field(3, float, shape=(res, res))
v_aux = ti.Vector.field(2, float, shape=(res, res))
class TexPair:
def __init__(self, cur, nxt):
self.cur = cur
self.nxt = nxt
def swap(self):
self.cur, self.nxt = self.nxt, self.cur
velocities_pair = TexPair(_velocities, _new_velocities)
pressures_pair = TexPair(_pressures, _new_pressures)
dyes_pair = TexPair(_dye_buffer, _new_dye_buffer)
if use_sparse_matrix:
# use a sparse matrix to solve Poisson's pressure equation.
@ti.kernel
def fill_laplacian_matrix(A: ti.linalg.sparse_matrix_builder()):
for i, j in ti.ndrange(res, res):
row = i * res + j
center = 0.0
if j != 0:
A[row, row - 1] += -1.0
center += 1.0
if j != res - 1:
A[row, row + 1] += -1.0
center += 1.0
if i != 0:
A[row, row - res] += -1.0
center += 1.0
if i != res - 1:
A[row, row + res] += -1.0
center += 1.0
A[row, row] += center
N = res * res
K = ti.linalg.SparseMatrixBuilder(N, N, max_num_triplets=N * 6)
b = ti.field(ti.f32, shape=N)
fill_laplacian_matrix(K)
L = K.build()
solver = ti.linalg.SparseSolver(solver_type="LLT")
solver.analyze_pattern(L)
solver.factorize(L)
#region utility func
@ti.func
def sample(qf, u, v):
I = ti.Vector([int(u), int(v)])
I = max(0, min(res - 1, I))
return qf[I]
@ti.func
def lerp(vl, vr, frac):
# frac: [0.0, 1.0]
return vl + frac * (vr - vl)
@ti.func
def bilerp(vf, p):
u, v = p
s, t = u - 0.5, v - 0.5
# floor
iu, iv = ti.floor(s), ti.floor(t)
# fract
fu, fv = s - iu, t - iv
a = sample(vf, iu, iv)
b = sample(vf, iu + 1, iv)
c = sample(vf, iu, iv + 1)
d = sample(vf, iu + 1, iv + 1)
return lerp(lerp(a, b, fu), lerp(c, d, fu), fv)
@ti.func
def sample_max(vf, p):
u, v = p
s, t = u - 0.5, v - 0.5
# floor
iu, iv = ti.floor(s), ti.floor(t)
# fract
fu, fv = s - iu, t - iv
a = sample(vf, iu, iv)
b = sample(vf, iu + 1, iv)
c = sample(vf, iu, iv + 1)
d = sample(vf, iu + 1, iv + 1)
return max(a,b,c,d)
@ti.func
def sample_min(vf, p):
u, v = p
s, t = u - 0.5, v - 0.5
# floor
iu, iv = ti.floor(s), ti.floor(t)
# fract
fu, fv = s - iu, t - iv
a = sample(vf, iu, iv)
b = sample(vf, iu + 1, iv)
c = sample(vf, iu, iv + 1)
d = sample(vf, iu + 1, iv + 1)
return min(a,b,c,d)
#endregion
# 3rd order Runge-Kutta
@ti.func
def backtrace(vf: ti.template(), p, dt: ti.template()):
v1 = bilerp(vf, p)
p1 = p - 0.5 * dt * v1
v2 = bilerp(vf, p1)
p2 = p - 0.75 * dt * v2
v3 = bilerp(vf, p2)
p_new = p - dt * ((2 / 9) * v1 + (1 / 3) * v2 + (4 / 9) * v3)
return p_new
@ti.kernel
def advect(vf: ti.template(), qf: ti.template(), new_qf: ti.template(), dt:ti.f32):
for I in ti.grouped(qf):
p = I + 0.5
if maccormack:
q = bilerp(qf, p) # original q
p_new = backtrace(vf, p, dt)
q_new = bilerp(qf, p_new)
p_aux = backtrace(vf,p_new, -dt)
q_aux = bilerp(qf, p_aux)
error = q - q_aux
q = q_new + 0.5 * error
# check error rational
min_val = sample_min(qf, p_new)
max_val = sample_max(qf, p_new)
if any(q <min_val) or any(q>max_val):
q = q_new
new_qf[I] = q
else:
p_new = backtrace(vf, p, dt)
q_new = bilerp(qf, p_new)
new_qf[I] = q_new
@ti.kernel
def apply_dye_decay(qf:ti.template()):
for I in ti.grouped(qf):
qf[I] = qf[I] * dye_decay
# add impulse and dye
@ti.kernel
def apply_impulse(vf: ti.template(), dyef: ti.template(),
imp_data: ti.ext_arr()):
for i, j in vf:
omx, omy = imp_data[2], imp_data[3]
mdir = ti.Vector([imp_data[0], imp_data[1]])
dx, dy = (i + 0.5 - omx), (j + 0.5 - omy)
d2 = dx * dx + dy * dy
# dv = F * dt
factor = ti.exp(-d2 / force_radius)
dc = dyef[i, j]
a = dc.norm()
momentum = mdir * f_strength * factor * dt
v = vf[i, j]
vf[i, j] = v + momentum
# add dye
max_dye = 1
if mdir.norm() > 0.5:
dc += ti.exp(-d2 * (4 / (res / 15)**2)) * ti.Vector(
[imp_data[4], imp_data[5], imp_data[6]])
dc[0] = min(dc[0], max_dye)
dc[1] = min(dc[1], max_dye)
dc[2] = min(dc[2], max_dye)
dyef[i, j] = dc
@ti.kernel
def spray(vf: ti.template(), dyef: ti.template()):
posx = 256 -10
posy = 10 -10
buoyancy = ti.Vector([0.0, 9.8])
for i ,j in ti.ndrange(20,20, 2):
dc = dyef[posx+i, posy+j]
dirx = 2 * ti.random() - 1
diry = ti.random()
dir = ti.Vector([dirx, diry])
momentum = 100 * dir + buoyancy*10
vf[posx+i, posy+j] = vf[posx+i, posy+j] + momentum
# add dye
dc += ti.Vector([0.7, 0.7, 0.7])
dyef[posx+i, posy+j] = dc
@ti.func
def smooth_step(a, b, x):
y = (x - a) / (b - a)
if y < 0.0:
y = 0.0
if y > 1.0:
y = 1.0
rst = (y * y * (3.0 - 2.0 * y))
return rst
# https://forum.taichi.graphics/t/homework-0-fluid-simulation/459
@ti.kernel
def add_smoke(x: ti.i32, y: ti.i32, r: ti.i32, value: ti.f32, q:ti.template()):
for index in range((2 * r + 1) * (2 * r + 1)):
i = index // (2 * r + 1) - r
j = ti.mod(index, 2 * r + 1) - r
q_new = q[x + i, y + j] + value * smooth_step(r * r, 0.0, i * i + j * j)
q[x + i, y + j] = q_new
# apply buoyancy and decay
@ti.kernel
def apply_buoyancy(vf: ti.template(), df: ti.template()):
for i, j in vf:
v = vf[i, j]
den = df[i, j]
v[1] += (den.norm() * 25.0 - 5.0) * dt
# random disturbance
v[0] += (ti.random(ti.f32) - 0.5) * 80.0
v[1] += (ti.random(ti.f32) - 0.5) * 80.0
# velocity damping
den *= dye_decay
v *= dye_decay
vf[i, j] = v
df[i, j] = den
@ti.kernel
def divergence(vf: ti.template()):
for i, j in vf:
vl = sample(vf, i - 1, j)
vr = sample(vf, i + 1, j)
vb = sample(vf, i, j - 1)
vt = sample(vf, i, j + 1)
vc = sample(vf, i, j)
if i == 0:
vl.x = -vc.x
if i == res - 1:
vr.x = -vc.x
if j == 0:
vb.y = -vc.y
if j == res - 1:
vt.y = -vc.y
velocity_divs[i, j] = (vr.x - vl.x + vt.y - vb.y) * 0.5
# 0.5 means grid_scale
@ti.kernel
def vorticity(vf: ti.template()):
for i, j in vf:
vl = sample(vf, i - 1, j)
vr = sample(vf, i + 1, j)
vb = sample(vf, i, j - 1)
vt = sample(vf, i, j + 1)
velocity_curls[i, j] = (vr.y - vl.y - vt.x + vb.x) * 0.5
@ti.kernel
def pressure_jacobi(pf: ti.template(), new_pf: ti.template()):
for i, j in pf:
pl = sample(pf, i - 1, j)
pr = sample(pf, i + 1, j)
pb = sample(pf, i, j - 1)
pt = sample(pf, i, j + 1)
div = velocity_divs[i, j]
new_pf[i, j] = (pl + pr + pb + pt - div) * 0.25
@ti.kernel
def subtract_gradient(vf: ti.template(), pf: ti.template()):
for i, j in vf:
pl = sample(pf, i - 1, j)
pr = sample(pf, i + 1, j)
pb = sample(pf, i, j - 1)
pt = sample(pf, i, j + 1)
vf[i, j] -= 0.5 * ti.Vector([pr - pl, pt - pb])
@ti.kernel
def enhance_vorticity(vf: ti.template(), cf: ti.template()):
# anti-physics visual enhancement...
for i, j in vf:
cl = sample(cf, i - 1, j)
cr = sample(cf, i + 1, j)
cb = sample(cf, i, j - 1)
ct = sample(cf, i, j + 1)
cc = sample(cf, i, j)
force = ti.Vector([abs(ct) - abs(cb),
abs(cl) - abs(cr)]).normalized(1e-3)
force *= curl_strength * cc
vf[i, j] = min(max(vf[i, j] + force * dt, -1e3), 1e3)
@ti.kernel
def copy_divergence(div_in: ti.template(), div_out: ti.template()):
for I in ti.grouped(div_in):
div_out[I[0] * res + I[1]] = -div_in[I]
@ti.kernel
def apply_pressure(p_in: ti.ext_arr(), p_out: ti.template()):
for I in ti.grouped(p_out):
p_out[I] = p_in[I[0] * res + I[1]]
def solve_pressure_sp_mat():
copy_divergence(velocity_divs, b)
x = solver.solve(b)
apply_pressure(x, pressures_pair.cur)
def solve_pressure_jacobi():
for _ in range(p_jacobi_iters):
pressure_jacobi(pressures_pair.cur, pressures_pair.nxt)
pressures_pair.swap()
def solve_pressure():
divergence(velocities_pair.cur)
if curl_strength:
vorticity(velocities_pair.cur)
enhance_vorticity(velocities_pair.cur, velocity_curls)
if use_sparse_matrix:
solve_pressure_sp_mat()
elif use_pcg:
my_solver.init(velocity_divs, -1)
my_solver.solve(max_iters=2, verbose=False)
my_solver.fetch_result(pressures_pair.cur)
else:
solve_pressure_jacobi()
@ti.kernel
def reflect(advected_v:ti.template(), projected_v:ti.template(), reflected_v:ti.template()):
for I in ti.grouped(advected_v):
reflected_v[I] = 2 * projected_v[I] - advected_v[I]
@ti.kernel
def copy_from(src:ti.template(), des:ti.template()):
for I in ti.grouped(src):
des[I] = src[I]
def add_dye(mouse_data):
if use_impulse:
apply_impulse(velocities_pair.cur, dyes_pair.cur, mouse_data)
apply_dye_decay(dyes_pair.cur)
apply_dye_decay(velocities_pair.cur)
elif use_spray:
spray(velocities_pair.cur, dyes_pair.cur)
apply_dye_decay(dyes_pair.cur)
apply_dye_decay(velocities_pair.cur)
elif use_smoke:
add_smoke(int(res* 0.25), 50, 25, 0.8 ,dyes_pair.cur)
add_smoke(int(res * 0.75), 50, 25, 0.8, dyes_pair.cur)
apply_buoyancy(velocities_pair.cur, dyes_pair.cur)
else:
print("please choose dye mode")
print("spray, smoke or impulse")
exit()
def step(mouse_data):
add_dye(mouse_data)
if advection_reflection:
advect(velocities_pair.cur, velocities_pair.cur, velocities_pair.nxt, 0.5 * dt)
advect(velocities_pair.cur, dyes_pair.cur, dyes_pair.nxt, 0.5*dt)
dyes_pair.swap()
velocities_pair.swap()
solve_pressure()
copy_from(velocities_pair.cur,velocities_pair.nxt)
subtract_gradient(velocities_pair.cur, pressures_pair.cur)
reflect(velocities_pair.nxt, velocities_pair.cur,v_aux)
# now reflected v is v_aux, nxt is advected, cur is projected
# use div-free vel field as vel, reflect v as q to advect
advect(velocities_pair.cur, v_aux , velocities_pair.nxt, 0.5*dt)
advect(velocities_pair.cur, dyes_pair.cur, dyes_pair.nxt, 0.5*dt)
velocities_pair.swap()
dyes_pair.swap()
# project again
solve_pressure()
subtract_gradient(velocities_pair.cur, pressures_pair.cur)
else:
advect(velocities_pair.cur, velocities_pair.cur, velocities_pair.nxt, dt)
advect(velocities_pair.cur, dyes_pair.cur, dyes_pair.nxt, dt)
dyes_pair.swap()
velocities_pair.swap()
solve_pressure()
subtract_gradient(velocities_pair.cur, pressures_pair.cur)
if debug:
divergence(velocities_pair.cur)
div_s = np.sum(velocity_divs.to_numpy())
print(f'divergence={div_s}')
class MouseDataGen(object):
def __init__(self):
self.prev_mouse = None
self.prev_color = None
def __call__(self, gui):
# [0:2]: normalized delta direction
# [2:4]: current mouse xy
# [4:7]: color
mouse_data = np.zeros(8, dtype=np.float32)
if gui.is_pressed(ti.GUI.LMB):
mxy = np.array(gui.get_cursor_pos(), dtype=np.float32) * res
if self.prev_mouse is None:
self.prev_mouse = mxy
# Set lower bound to 0.3 to prevent too dark colors
self.prev_color = (np.random.rand(3) * 0.7) + 0.3
else:
mdir = mxy - self.prev_mouse
mdir = mdir / (np.linalg.norm(mdir) + 1e-5)
mouse_data[0], mouse_data[1] = mdir[0], mdir[1]
mouse_data[2], mouse_data[3] = mxy[0], mxy[1]
mouse_data[4:7] = self.prev_color
self.prev_mouse = mxy
else:
self.prev_mouse = None
self.prev_color = None
return mouse_data
def reset():
velocities_pair.cur.fill(0)
pressures_pair.cur.fill(0)
dyes_pair.cur.fill(0)
visualize_d = True #visualize dye (default)
visualize_v = False #visualize velocity
visualize_c = False #visualize curl
gui = ti.GUI('Stable Fluid', (res, res))
md_gen = MouseDataGen()
if use_pcg:
my_solver = PCG(dim=2,resolution=(res,res),n_mg_levels=3,block_size=16,
use_multigrid=True,sparse=False)
while gui.running:
if gui.get_event(ti.GUI.PRESS):
e = gui.event
if e.key == ti.GUI.ESCAPE:
break
elif e.key == 'r':
paused = False
reset()
elif e.key == 's':
if curl_strength:
curl_strength = 0
else:
curl_strength = 7
elif e.key == 'g':
gravity = not gravity
elif e.key == 'v':
visualize_v = True
visualize_c = False
visualize_d = False
elif e.key == 'd':
visualize_d = True
visualize_v = False
visualize_c = False
elif e.key == 'c':
visualize_c = True
visualize_d = False
visualize_v = False
elif e.key == 'p':
paused = not paused
elif e.key == 'd':
debug = not debug
elif e.key == 'a':
advection_reflection = not advection_reflection
# Debug divergence:
# print(max((abs(velocity_divs.to_numpy().reshape(-1)))))
if not paused:
mouse_data = md_gen(gui)
step(mouse_data)
if visualize_c:
vorticity(velocities_pair.cur)
gui.set_image(velocity_curls.to_numpy() * 0.03 + 0.5)
elif visualize_d:
gui.set_image(dyes_pair.cur)
elif visualize_v:
gui.set_image(velocities_pair.cur.to_numpy() * 0.01 + 0.5)
gui.show()