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Documentation~/Motion-Blur.md

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# Motion Blur
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**Motion Blur** is a common post-processing effect that simulates the blurring of an image when objects filmed by a camera are moving faster than the camera’s exposure time. This can be caused by rapidly moving objects or a long exposure time. **Motion Blur** is used to subtle effect in most types of games but exaggerated in some genres, such as racing games.
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![](images/screenshot-motionblur.png)
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<br><em>Motion blur on a camera that rotates very fast</em>
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The **Motion Blur** effect blurs an image when GameObjects are moving faster than the camera’s exposure time. FOr more information on the Motion Blur effect, see the [Motion Blur](https://docs.unity3d.com/Manual/PostProcessing-MotionBlur.html) documentation in the Unity manual.
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![](images/motionblur.png)
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| Property | Function |
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| :------------- | :------------------------------------------------------------ |
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| Shutter Angle | The angle of the rotary shutter. Larger values give longer exposure therefore a stronger blur effect. |
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| Sample Count | The amount of sample points, which affects quality and performances. |
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| Shutter Angle | Set the angle of the rotary shutter. Larger values give longer exposure and a stronger blur effect. |
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| Sample Count | Set the value for the amount of sample points. This affects quality and performance. |
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### Performances
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### Performance
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Using a lower `Sample Count` will lead to better performances.
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Using a lower `Sample Count` will improve performance.
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### Known issues and limitations
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- Depth texture
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- Shader Model 3
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See the [Graphics Hardware Capabilities and Emulation](https://docs.unity3d.com/Manual/GraphicsEmulation.html) page for further details and a list of compliant hardware.
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See the [Graphics Hardware Capabilities and Emulation](https://docs.unity3d.com/Manual/GraphicsEmulation.html) page for further details and a list of compliant hardware.

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