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@FlorianFreudiger FlorianFreudiger commented Oct 20, 2022

Since UE5 the "Float" blueprint type is now double-precision by default. Therefore, the included FloatAttr to single-precision float converter does not suffice for new and migrated blueprints variables anymore.

The default "Integer" blueprint type is still int32 internally but since there is a "Integer64" blueprint type I included it too, which makes these changes also useful for UE4 users.

@FlorianFreudiger
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@muit Sorry for the ping, but it has been over a year

I think it's a small but useful quality-of-life addition

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