Add automatic converters for 64-bit types #9
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Since UE5 the "Float" blueprint type is now double-precision by default. Therefore, the included FloatAttr to single-precision float converter does not suffice for new and migrated blueprints variables anymore.
The default "Integer" blueprint type is still int32 internally but since there is a "Integer64" blueprint type I included it too, which makes these changes also useful for UE4 users.