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Grass seeds#2558

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Vinywar123 wants to merge 8 commits intoPixelGuys:masterfrom
Vinywar123:Grass-Seeds
Open

Grass seeds#2558
Vinywar123 wants to merge 8 commits intoPixelGuys:masterfrom
Vinywar123:Grass-Seeds

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@Vinywar123
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Adds grass seeds

Obtaining:
you can convert grass vegitation into grass seeds

Use:
turning the dirt/soil types into their grassy version
converting grass vegitation types from one type to another

@careeoki
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@careeoki
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I still really do want the in-world interaction of placing grass seeds (described in #929, ) but not being able get grass blocks in survival is so irritating that I would rather just have this now and the placing can be added later.

converting grass vegitation types from one type to another

This is also neat. If you live in a biome with mixed grass types, you could convert one into the other depending on which you want.

.inputs = .{"cubyz:{type}_grass_vegetation"},
.output = "3 cubyz:grass_seeds",
.reversible = true,
},
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This doesn't allow converting regular/temperate grass vegetation into seeds (since it's just cubyz:grass_vegetation)

Also, this should be 1 grass : 4 seed to be a little more generous

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did both of these htings

.inputs = .{"cubyz:mud", "cubyz:grass_seeds"},
.output = "cubyz:lush_grass",
.reversible = true,
},
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Recipes with multiple inputs can't be reversible (you get an error for this ingame)
I don't really think this should be reversible anyways. If you want the soil block back, just place and break the grass block. (grass seeds are so cheap you don't really need to get them back)

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forgot this when copy and pasting
fixed

@Vinywar123
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alright changes have been made

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2 participants