Conversation
|
I still really do want the in-world interaction of placing grass seeds (described in #929, ) but not being able get grass blocks in survival is so irritating that I would rather just have this now and the placing can be added later.
This is also neat. If you live in a biome with mixed grass types, you could convert one into the other depending on which you want. |
| .inputs = .{"cubyz:{type}_grass_vegetation"}, | ||
| .output = "3 cubyz:grass_seeds", | ||
| .reversible = true, | ||
| }, |
There was a problem hiding this comment.
This doesn't allow converting regular/temperate grass vegetation into seeds (since it's just cubyz:grass_vegetation)
Also, this should be 1 grass : 4 seed to be a little more generous
There was a problem hiding this comment.
did both of these htings
| .inputs = .{"cubyz:mud", "cubyz:grass_seeds"}, | ||
| .output = "cubyz:lush_grass", | ||
| .reversible = true, | ||
| }, |
There was a problem hiding this comment.
Recipes with multiple inputs can't be reversible (you get an error for this ingame)
I don't really think this should be reversible anyways. If you want the soil block back, just place and break the grass block. (grass seeds are so cheap you don't really need to get them back)
There was a problem hiding this comment.
forgot this when copy and pasting
fixed
New grass seeds texture thanks
|
alright changes have been made |
Adds grass seeds
Obtaining:
you can convert grass vegitation into grass seeds
Use:
turning the dirt/soil types into their grassy version
converting grass vegitation types from one type to another