Skip to content

Ploux/dungeon

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

14 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

dungeon

A rogue-like dungeon crawler in PyGame.

image

Recent Improvements

  • Added message window. (Use PgUp and PgDn to scroll.)
  • Replaced numeric tuples with color constants in the code. Discovered that the light red saddies are goblins. Dark red are orcs. Goblins are weaker than orcs.
  • Removed WASD movement; added numpad.
  • Removed directions that were covering part of the screen.
  • made fights turn-by-turn

TODO

  • numeric display of health and experience
  • level up message
  • fix bottom of screen cut off by message window
  • make "swords" make sense - currently the more swords you have, the better your attack :D
  • inventory
  • sprite graphics
  • more levels
  • more types of monsters
  • more types of equipment
  • moving monsters
  • better generation of levels
  • starting location not always in top left corner
  • spells, classes, town, etc & etc
  • a point

Original Game

Original code generated by AI, using lemonade-arcade

rogue
  • You're the green sad face
  • Light/dark red sad faces = orcs or goblins (I'm not sure which is which)
  • Purple sad faces are definitely dragons. Save these for last, after you've leveled up some.
  • The squares with circles in them are treasures. Gold, health, or sword. Counterintuitively, they all just give you points.
  • After you fight all the monsters, and collect all the treasures, you've won.
  • By won, I mean you're now stuck in this dungeon forever, until you close the game. No wonder everyone's sad.

About

A rogue-like dungeon crawler in PyGame, generated by AI!

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

 
 
 

Contributors

Languages