A rogue-like dungeon crawler in PyGame.
- Added message window. (Use PgUp and PgDn to scroll.)
- Replaced numeric tuples with color constants in the code. Discovered that the light red saddies are goblins. Dark red are orcs. Goblins are weaker than orcs.
- Removed WASD movement; added numpad.
- Removed directions that were covering part of the screen.
- made fights turn-by-turn
- numeric display of health and experience
- level up message
- fix bottom of screen cut off by message window
- make "swords" make sense - currently the more swords you have, the better your attack :D
- inventory
- sprite graphics
- more levels
- more types of monsters
- more types of equipment
- moving monsters
- better generation of levels
- starting location not always in top left corner
- spells, classes, town, etc & etc
- a point
Original code generated by AI, using lemonade-arcade
- You're the green sad face
- Light/dark red sad faces = orcs or goblins (I'm not sure which is which)
- Purple sad faces are definitely dragons. Save these for last, after you've leveled up some.
- The squares with circles in them are treasures. Gold, health, or sword. Counterintuitively, they all just give you points.
- After you fight all the monsters, and collect all the treasures, you've won.
- By won, I mean you're now stuck in this dungeon forever, until you close the game. No wonder everyone's sad.