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6 changes: 6 additions & 0 deletions example/lib/src/common/widget/routes.dart
Original file line number Diff line number Diff line change
Expand Up @@ -3,6 +3,7 @@ import 'package:repaintexample/src/feature/clock/clock_screen.dart';
import 'package:repaintexample/src/feature/fps/fps_screen.dart';
import 'package:repaintexample/src/feature/home/home_screen.dart';
import 'package:repaintexample/src/feature/performance_overlay/performance_overlay_screen.dart';
import 'package:repaintexample/src/feature/quadtree/quadtree_collision_screen.dart';
import 'package:repaintexample/src/feature/quadtree/quadtree_screen.dart';
import 'package:repaintexample/src/feature/shaders/fragment_shaders_screen.dart';
import 'package:repaintexample/src/feature/sunflower/sunflower_screen.dart';
Expand Down Expand Up @@ -45,4 +46,9 @@ final Map<String, Page<void> Function(Map<String, Object?>?)> $routes =
child: const QuadTreeScreen(),
arguments: arguments,
),
'quadtree-collisions': (arguments) => MaterialPage<void>(
name: 'quadtree-collisions',
child: const QuadTreeCollisionScreen(),
arguments: arguments,
),
};
4 changes: 4 additions & 0 deletions example/lib/src/feature/home/home_screen.dart
Original file line number Diff line number Diff line change
Expand Up @@ -48,6 +48,10 @@ class HomeScreen extends StatelessWidget {
title: 'QuadTree',
page: 'quadtree',
),
HomeTile(
title: 'QuadTree collisions',
page: 'quadtree-collisions',
),
],
),
),
Expand Down
112 changes: 112 additions & 0 deletions example/lib/src/feature/quadtree/quadtree_camera.dart
Original file line number Diff line number Diff line change
@@ -0,0 +1,112 @@
import 'dart:ui';

import 'package:repaint/repaint.dart';

mixin QuadTreeCameraMixin {
final QuadTree quadTree = QuadTree(
boundary: const Rect.fromLTWH(0, 0, 100000, 100000),
capacity: 18,
);

final _camera = QuadTreeCamera(
boundary: Rect.zero,
);
Rect get cameraBoundary => _camera.boundary;
Size size = Size.zero;

bool needsPaintQt = false;

void mountQtCamera() {
_camera.set(Rect.fromCenter(
center: quadTree.boundary.center,
width: size.width,
height: size.height,
));
}

void updateCameraBoundary(Size newSize) {
size = newSize;
_camera.set(Rect.fromCenter(
center: _camera.boundary.center,
width: size.width,
height: size.height,
));
needsPaintQt = true;
}

void moveQtCamera(Offset offset) {
if (offset == Offset.zero) return;
needsPaintQt = true;
_camera.move(offset);
// Ensure the camera stays within the quadtree boundary.
if (_camera.boundary.width > quadTree.boundary.width ||
_camera.boundary.height > quadTree.boundary.height) {
final canvasAspectRatio = size.width / size.height;
final quadTreeAspectRatio =
quadTree.boundary.width / quadTree.boundary.height;
if (canvasAspectRatio > quadTreeAspectRatio) {
_camera.set(Rect.fromCenter(
center: _camera.boundary.center,
width: quadTree.boundary.width,
height: quadTree.boundary.width / canvasAspectRatio,
));
} else {
_camera.set(Rect.fromCenter(
center: _camera.boundary.center,
width: quadTree.boundary.height * canvasAspectRatio,
height: quadTree.boundary.height,
));
}
}
if (_camera.boundary.left < quadTree.boundary.left) {
_camera.set(Rect.fromLTWH(
0,
_camera.boundary.top,
_camera.boundary.width,
_camera.boundary.height,
));
} else if (_camera.boundary.right > quadTree.boundary.right) {
_camera.set(Rect.fromLTWH(
quadTree.boundary.right - _camera.boundary.width,
_camera.boundary.top,
_camera.boundary.width,
_camera.boundary.height,
));
}
if (_camera.boundary.top < quadTree.boundary.top) {
_camera.set(Rect.fromLTWH(
_camera.boundary.left,
0,
_camera.boundary.width,
_camera.boundary.height,
));
} else if (_camera.boundary.bottom > quadTree.boundary.bottom) {
_camera.set(Rect.fromLTWH(
_camera.boundary.left,
quadTree.boundary.bottom - _camera.boundary.height,
_camera.boundary.width,
_camera.boundary.height,
));
}
}

void unmountQtCamera() {
quadTree.clear();
}
}

class QuadTreeCamera {
QuadTreeCamera({
required Rect boundary,
}) : _boundary = boundary;

/// The boundary of the camera.
Rect get boundary => _boundary;
Rect _boundary;

/// Move the camera by the given offset.
void move(Offset offset) => _boundary = _boundary.shift(offset);

/// Set the camera to the given boundary.
void set(Rect boundary) => _boundary = boundary;
}
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